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A Cross Case Analysis of Two Out-of-School Programs Based on Virtual Worlds

Constance Steinkuehler, Esra Alagoz, Elizabeth King, Crystle Martin
2012 International Journal of Gaming and Computer-Mediated Simulations  
This article presents a crosscase analysis conducted on two out-of-school programs based on virtual environments involving Global Kid's "I Dig Science" situated in the virtual platform Teen Second Life  ...  Analysis involved a code set of eleven a priori themes based on the shared goals of each program, resulting in 44 codes total.  ...  This work was made possible by a grant from the MacArthur Foundation, although the views expressed herein are those of the authors' and do not necessarily represent the funding agency's.  ... 
doi:10.4018/jgcms.2012010102 fatcat:dckmdlingvcydl3n5irvaekmc4

Investigating the Factors Affecting Students' Satisfaction in a Programming Course Designed in 3D Virtual Worlds

2020 Turkish Online Journal of Qualitative Inquiry  
Cross-case analysis provided a table which shows the similarities and differences among the cases.  ...  The main purpose of this study is to understand the satisfaction level of students to teach the basics of programming in 3D virtual worlds and investigate the factors affecting their satisfaction.  ...  Besides, after-school programs out of school settings are offered to introduce learners to programming in different contexts.  ... 
doi:10.17569/tojqi.611707 fatcat:6tipclasvrc6hhzug3z5edp7ym

Symbolic Interactionism: The Hybrid (Virtual Offsite / Traditional 'Brick and Mortar') Workforce [article]

Donna Zeller
2020 Zenodo  
For this paper, the focal point of the analysis will be the two schools of thought; the Chicago school and the Iowa school.  ...  The life and action of people change in line with the changes taking place in their world of objects (Blumer, 2017).  ...  For this paper, the focal point of the analysis will be the two schools of thought; the Chicago school and the Iowa school.  ... 
doi:10.5281/zenodo.3981283 fatcat:irn7xwi6b5cm5ehbunamrcl4ry

Cross-European Perspective in Social Work Education: A Good Blended Learning Model of Practice

Felicia Andrioni
2018 Sustainability  
The research methodology used qualitative methods, namely the case study, which in turn combined the use of two research methods: the analysis of the project documents and the observation of the formal  ...  The results of the survey show that learning modalities based on combining different forms of traditional and modern online learning, such as media learning, Internet connection and virtual lectures, lead  ...  Conflicts of Interest: The author declares no conflict of interest.  ... 
doi:10.3390/su10051539 fatcat:rv7por2dejbshh4dsr5hetuiqu

Research Trends of Language Learning in Virtual Reality from 2003 to 2012: A Content Analysis [chapter]

Tsun-Ju Lin, Yu-Ju Lan, Yu-Hsuan Kan
2015 Lecture Notes in Computer Science  
This paper conducted a content analysis of studies in language learning in three dimensional multi-user virtual environments (MUVEs) that were published in four journals from 2003 to 2012.  ...  A total of 23 articles were cross-analyzed by categories including research topics, target languages, technology usage, and research methodology to identify some of the research issues and limitations  ...  In the analysis of group samples, only three out of the 23 articles were conducted with K-12 language learners; and two out of these selected articles were conducted with pre-service teachers while others  ... 
doi:10.1007/978-3-662-46315-4_8 fatcat:vqujha5levdozl3qsg2tgjeyvy

Discovering and articulating what is not yet known

David J. Pauleen, Brian Corbitt, Pak Yoong
2007 Learning Organization  
Such knowledge is often the source of competitive advantage. The conceptual model is illustrated with a case on virtual team leadership.  ...  The model is based on two widely accepted research methods, action learning and grounded theory, and introduces the role of the organizational knowledge facilitator.  ...  Based on a grounded analysis, these factors have been classified as Team Issues, Boundary Crossing, Organizational Policies and Resources, and Technology.  ... 
doi:10.1108/09696470710739408 fatcat:4ax3p3utxvf5ddi2w6chkwrjhe

Virtual Tutoring and Counseling in Schools

Esteban Vázquez Cano, Eloy López Meneses
2012 ISRN Education  
This paper is a report on the findings of a study conducted on ten primary and secondary schools in Spain where we evaluated how digital tools can contribute to reinforce and develop new ways of tutoring  ...  Indeed, effective school counseling programs are a collaborative effort among many important groups of people whom digital tools help significantly.  ...  The implications from this study suggest that a virtual school counseling program is a necessity that schools should implement quickly and that schools should integrate into a virtual social network all  ... 
doi:10.5402/2012/816590 fatcat:pymjdbe4qrdhnaqrgfa4ryi5gq

Virtual Microscopy in Undergraduate Pathology Education

Ritu Lakhtakia
2021 Sultan Qaboos University Medical Journal  
The aims of this study were to establish the feasibility of achieving early integration of clinical reasoning with undergraduate pathology teaching on a virtual microscopy platform and, to determine its  ...  A simulated cross-disciplinary integration and judicious choice of pertinent diagnostic investigations was linked to principles of management. Feedback was obtained through a mixed-methods approach.  ...  Forty-two of forty-nine students(85.71%) expressed satisfaction with cross-integration of pathology cases with other diagnostic modalities.  ... 
doi:10.18295/squmj.4.2021.009 pmid:34522409 pmcid:PMC8407892 fatcat:ayyfzev5prcvvoqowkhfrqkhea

Cartography Meets Gaming: Navigating Globes, Block Diagrams and 2D Maps with Gamepads and Joysticks

Adrian Weber, Bernhard Jenny, Matthias Wanner, Juliane Cron, Philipp Marty, Lorenz Hurni
2010 The Cartographic Journal  
The ideas presented originated from the ongoing development of a new, interactive version of the Swiss World Atlas for schools.  ...  The fusion of gaming devices and interactive school atlases offers interesting new use cases: teachers can control a digital wall map with a remote-control gamepad while lecturing from the front of the  ...  USE CASES AND GOALS The manipulation of globes and maps using game controllers was developed for the following two typical use cases: 1.  ... 
doi:10.1179/000870409x12472347560588 fatcat:fdgtkrls2nadzeciryktthqza4


Lauren Thevin, Carine Briant, Anke M. Brock
2020 ACM Transactions on Accessible Computing  
Orientation and Mobility (O&M) classes teach people with visual impairments how to navigate the world, for instance how to cross a road.  ...  Using a smartphone and a bespoke headmount, X-Road provides both visual and audio feedback and allows users to move in space, as in the real world.  ...  This project was conducted with the support of the Erasmus+ Program of the European Union Pr. no 2016-1-EL01-KA201-023731.  ... 
doi:10.1145/3377879 fatcat:3abaqufpxzepbitz3ugzdrye5e

Technology-Supported Educational Innovations in Finland and Hong Kong: A Tale of Two Systems

Nancy Law, Marja Kankaanranta, Angela Chow
2005 Human Technology: An Interdisciplinary Journal on Humans in ICT Environments  
The paper presents a comparison of case studies about innovative ICT-supported pedagogical practices in two educational systems, namely Finland and Hong Kong.  ...  Third, further analysis of the case studies data indicated differences in emergent pedagogical characteristics between the cases collected in Asia and in Western Europe.  ...  Seven out of the nine SITES M2 cases in Hong Kong received financial support from the government, but only in one case was the innovation part of a bigger university-based project and received pedagogical  ... 
doi:10.17011/ht/urn.2005357 fatcat:5wdmphgbyrewfjcidbnda43rcm

COVID-19-Driven Improvements and Innovations in Pharmacy Education: A Scoping Review

Jennifer Courtney, Erika Titus-Lay, Ashim Malhotra, Jeffrey Nehira, Islam Mohamed, Welly Mente, Uyen Le, Linda Buckley, Xiaodong Feng, Ruth Vinall
2022 Pharmacy  
Out of a total of 813 articles, 50 primary research articles were selected for inclusion.  ...  Our review of these identified four domains relating to the impact of COVID-19 on pharmacy education and/or effectiveness of adaptation strategies: (1) lab-based courses and activities (including interprofessional  ...  Acknowledgments: The authors would like to thank all administrators, faculty, staff, students, and preceptors at CNU and CNUCOP for helping ensure the continued success of our pharmacy program throughout  ... 
doi:10.3390/pharmacy10030060 fatcat:oeks6vys55aytbu5c6quvcnwf4

Supporting Climate Science Research With 21st Century Technologies and a Virtual Student Conference for Upper Elementary to High School Students

Julie S. Malmberg, Keith E. Maull
2013 LEARNing Landscapes  
Case studies demonstrating the use of and effectiveness of 21st century technologies and GLOBE protocols are also included.  ...  Engaging young science learners today requires a plethora of tools that oftentimes leverages technology in novel ways.  ...  Student projects were assigned a number and could be cross-listed in more than one theme. The first GLOBE Virtual Student Conference was "open" for one day.  ... 
doi:10.36510/learnland.v6i2.615 fatcat:jeuogccblvgmndluq3wgq4zm2q

Real-Time Virtual Teaching: Lessons Learned From a Case Study in a Rural School

Michael K. Barbour
2015 Online Learning  
While the number of virtual schools that rely on synchronous instruction as a primary or significant method of delivery is quite small, there are some programs that do (and a growing number of virtual  ...  This case study examined the use of synchronous online instruction by one virtual school with students in a single rural school in Newfoundland and Labrador.  ...  The purpose of this study was to explore the implementation of one virtual school program in a Newfoundland and Labrador rural school, specifically their synchronous online instruction.  ... 
doi:10.24059/olj.v19i5.705 fatcat:uvalsa7wajdupgic75gk7cibgm

Designing a national blended learning program for "out-of-field" mathematics teacher professional development

Merrilyn Goos, John O'Donoghue, Máire Ní Ríordáin, Fiona Faulkner, Tony Hall, Niamh O'Meara
2020 ZDM: Mathematics Education  
The aim of this paper is to analyse the design principles underpinning the development and delivery of a blended learning program of professional development for out-of-field teachers of secondary school  ...  The second framework conceptualises out-of-field teaching as a boundary-crossing event, and identifies contextual factors, support mechanisms and personal resources that influence identity formation in  ...  Acknowledgements The PDMT is a DES funded project.  ... 
doi:10.1007/s11858-020-01136-y fatcat:3eafrz2xyzgtfcqovpjozpkg3a
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