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A Composite Framework of Co-located Asymmetric Virtual Reality

Kaitlyn M. Ouverson, Stephen B. Gilbert
2021 Proceedings of the ACM on Human-Computer Interaction  
This is the definitive version of an article published by ACM in Ouverson, Kaitlyn M., and Stephen B. Gilbert. "A Composite Framework of Co-located Asymmetric Virtual Reality."  ...  of asymmetry and synthesize the literature into a Composite framework for Asymmetric VR (CAVR).  ...  Larysa Nadolny and Mariangely Iglesias Pena for their insight during the formulation of the paper.  ... 
doi:10.1145/3449079 fatcat:322wre3mxbck3b5cdupou23zya

Interactive Mixed-Dimensional Media for Cross-Dimensional Collaboration in Mixed Reality Environments

Balasaravanan Thoravi Kumaravel, Björn Hartmann
2022 Frontiers in Virtual Reality  
a non-VR user.  ...  In Mixed Reality environments, where users carry out actions in a three-dimensional space, collaboration and guidance may also be required.  ...  We would also like to thank the collaborators of our prior works that we discussed -Cuong Nguyen, Stephen DiVerdi, Fraser Anderson, Tovi Grossman, and George Fitzmaurice.  ... 
doi:10.3389/frvir.2022.766336 fatcat:x6ff5jj6r5chrcaeokrvki42hm

Distributed Immersive Participation as Crowd-Sensing in Culture Events

Theo Kanter, Rahim Rahmani, Jamie Walters, Willmar Sauter
2014 Journal of Virtual Worlds Research  
In response to these challenges, we propose a framework for bringing about massive and real-time presence and awareness on the Internet through an Internet-of-Things infrastructure to connect artifacts  ...  of pervasive information, objects, people and places.  ...  Acknowledgements The authors acknowledge the RATS Theatre at Stockholm University for the production of "Antigone's Diary" and for the "Women in Science" productions of "ADA" and "Maryam".  ... 
doi:10.4101/jvwr.v7i2.7083 fatcat:rfsw65qprjhndniziblnk2qgmi

Thermal substances: a Neo-Aristotelian ontology of the quantum world

Robert C. Koons
2019 Synthese  
The paper addresses a problem for the unification of quantum physics with the new Aristotelianism: the identification of the members of the category of substance (ousia).  ...  I offer an answer: the theory of thermal substances, and I construct a fivefold case for thermal substances, based on the irreversibility of time, the definition of thermodynamic concepts, spontaneous  ...  Such relativity of existence is incompatible with substantiality, since the fundamental entities define the very framework of reality.  ... 
doi:10.1007/s11229-019-02318-2 fatcat:ki7uhbfw3fdmdeco4lrmpcpdme

Review: Ecology of Virtual Realities

Assen Dimitrov
2015 tripleC: Communication, Capitalism & Critique  
arising in the context of the ecology of virtual realities.  ...  The second chapter outlines a complementary perspective on virtual reality, disclosed by the philosophy of information, the proper categorical structures and relations to which the complex dynamics of  ...  Mineva is an editor in chief of "Virtual culture" e-magazine; and from 2008 until 2014-a president of "Association Of Univesity Teachers Of Philosophy In Bulgaria".  ... 
doi:10.31269/triplec.v13i1.678 fatcat:rnu4ca4monaabf6rt3tfkryvo4

A virtual 3D mobile guide in the INTERMEDIA project

Nadia Magnenat-Thalmann, Achille Peternier, Xavier Righetti, Mingyu Lim, George Papagiannakis, Tasos Fragopoulos, Kyriaki Lambropoulou, Paolo Barsocchi, Daniel Thalmann
2008 The Visual Computer  
A 3D virtual character in front of the user guides him/her to the required destination.  ...  As a case study, we describe an indoors, mobile mixed reality guide system: Chloe@University.  ...  The target is a mixed reality guidance system inside a building. The virtual human walks like a real guide in front of the user.  ... 
doi:10.1007/s00371-008-0264-6 fatcat:ea7dhgp6lbgqznt7fs3ndtvss4

Towards Management Of Chains Of Trust For Multi-Clouds With Intel Sgx

Houssem Kanzari, Marc Lacoste
2016 Zenodo  
We propose a protocol for establishing trust between a chain of Intel SGX enclaves, both when they are located on the same and on remote platforms.  ...  This paper is a first step towards reconciling the two standpoints towards a broader trust management framework.  ...  respectively -a complete CoT establishment being a composition of the two protocols.  ... 
doi:10.5281/zenodo.58681 fatcat:lrgfqqhiyjfgjfcmhn5xhyv2by

Using augmented reality for supporting information exchange in teams from the security domain

Dragos Datcu, Stephan Lukosch, Heide Lukosch, Marina Cidota
2015 Security Informatics  
The performance of operational teams in the security domain relies on quick and adequate exchange of contextrelated information.  ...  This paper reports on different scenarios from the security domain in which augmented reality (AR) techniques are used to support such information exchange.  ...  Acknowledgements The presented results have been achieved as part of a joint project with the Dutch Police and the Netherlands Forensic Institute (NFI) sponsored by the National Coordinator for Security  ... 
doi:10.1186/s13388-015-0025-9 fatcat:2x7dqyj4ungpjoedvjllchzk5q

The hybrid ontology of mobile gaming

Ingrid Richardson
2011 Convergence. The International Journal of Research into New Media Technologies  
as a fixed window or frame -are ill-suited as descriptors for the complex layering of material and virtual contexts specific to mobile location-based and mixed reality gaming.  ...  Location-based mobile games and applications also modify our experience and perception of 'being online', and effectively disassemble the actual/virtual dichotomy of internet 'being' into a complex and  ...  who are co-located in the urban setting.  ... 
doi:10.1177/1354856511414797 fatcat:jchca6falfbbre75bjdq4wa7ee

Developing 5D System Connecting Cost, Schedule and 3D Model

Hando Kim, Claudio Benghi, Nashwan Dawood, Doyoung Jung, Jaehong Kim, Yeongin Baek
2010 IABSE Symposium Report  
So far, the integration of cost and schedule data has been done successfully as there is a good case of EVMS in order to synthesize those data.  ...  Especially, in case of an atypical structure the clash of members and errors of drawings which are hard to find in 2D drawings can be detected and corrected in a 3D model.  ...  , and the pylon of which is round, asymmetric and 100m high, and approaching section (540m) with composite narrow steel box girder as shown in Fig. 1 .  ... 
doi:10.2749/222137810796024998 fatcat:vdvrj52oh5cxzlpbuefknu43ym

An Empirical Evaluation of Asymmetric Synchronous Collaboration Combining Immersive and Non-Immersive Interfaces Within the Context of Immersive Analytics

Nico Reski, Aris Alissandrakis, Andreas Kerren
2022 Frontiers in Virtual Reality  
in an asymmetric role setup.  ...  In this article, we present the use case of a system that enables multiple users to synchronously explore the same data in a collaborative scenario that combines immersive and non-immersive interfaces  ...  Insights and experiences of co-located asymmetric interaction between an HMD and a non-HMD user are described by Lee et al. (2020) .  ... 
doi:10.3389/frvir.2021.743445 fatcat:ckt2enqayrhz7nosjpog3eeana

A Survey on Synchronous Augmented, Virtual and Mixed Reality Remote Collaboration Systems [article]

Alexander Schäfer, Gerd Reis, Didier Stricker
2021 arXiv   pre-print
While video and teleconferencing are already widespread, collaboration systems in augmented, virtual, and mixed reality are still a niche technology.  ...  The focus of this work is clearly on synchronised collaboration from a distance.  ...  Systems which allow multiple users in a system but require users to be in physical co-location are excluded.  ... 
arXiv:2102.05998v1 fatcat:lvqcdufsrvdmlmjajbwqpekufu

Postdigital Interfaces and the Aesthetics of Recruitment

Darshana Jayemanne, Bjorn Nansen, Thomas H Apperley
2016 Transactions of the Digital Games Research Association  
This paper analyses reconfigurations of play in emergent digital materialities of game design.  ...  Drawing on concepts of the 'interface' and 'postdigital', we argue the distribution of computing devices creates difficulties for such presuppositions.  ...  Virtual reality, it seems, can't help but keep crashing into reality.  ... 
doi:10.26503/todigra.v2i3.56 fatcat:7iucxmmcinf4pfxpzbaf4j7feu

System and Interface Framework for SCAPE as a Collaborative Infrastructure

Hong Hua, Leonard D. Brown, Chunyu Gao
2004 Presence - Teleoperators and Virtual Environments  
SCAPE also creates a platform to merge the traditionally separate paradigms of virtual and augmented realities.  ...  in an augmented projective environment: (a) Concept illustration; (b) Simulation of inside-out egocentric walk-through view; (c) Simulation of outsidein exocentric workbench view.  ...  Rolland of the ODA Lab at the University of Central Florida, Frank Biocca of the M.I.N.D lab at the Michigan State University, and Narendra Ahuja of the Computer Vision and Robotics Lab at the University  ... 
doi:10.1162/1054746041382429 fatcat:phhv5g5myvd4lnko7yje75647e

Telematic requirements for a mobile and wireless healthcare system derived from enterprise models

I. Widya, A. van Halteren, V. Jones, R. Bults, D. Konstantas, P. Vierhout, J. Peuscher
2003 Proceedings of the 7th International Conference on Telecommunications, 2003. ConTEL 2003.  
This separation enables roles to he dispatched virtually to a point of care without transporting along with all the agents, hut it requires support of a telematic system to bridge the distance gap.  ...  A challenge of current innovation in healthcare processes is to improve the time to treatment.  ...  reality with virtual objects.  ... 
doi:10.1109/contel.2003.176957 fatcat:46ok5m45k5dwlhoixbrl7vag2y
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