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Challenges and Issues in Building Virtual Reality-Based e-Learning System

Marwa Abdelaziz
2014 International Journal of e-Education, e-Business, e-Management and e-Learning  
The virtual learning environment provides a new study method for students to understand certain events which have proven inappropriate and difficult in traditional education.  ...  These text-based virtual environments were primarily designed for entertainment, but an increasing number of MUDs and MOOs now exist for education.  ...  [9] used a desktop virtual reality system for distance education. Min Jou et al.  ... 
doi:10.7763/ijeeee.2014.v4.347 fatcat:crvexpol2bhepl7ywonsd3cpim

Collaborative immersive authoring tool for real-time creation of multisensory VR experiences

Hugo Coelho, Miguel Melo, José Martins, Maximino Bessa
2019 Multimedia tools and applications  
To validate the presented proposal, two approaches for the authoring tools (Desktop interface and Immersive interface) were subjected to a set of tests and evaluations consisting of a usability study that  ...  This work proposes a novel architecture for a collaborative immersive tool that allows the creation of multisensory VR experiences in real-time, thus promoting the expeditious development, adoption, and  ...  To overcome the current gap, we present a proposal for a collaborative and immersive authoring tool for the expeditious creation of multisensory VR experiences with a high degree of customization; the  ... 
doi:10.1007/s11042-019-7309-x fatcat:3r5g6ybno5ggvnslcwgyiipxjm

New Educational Challenges and Innovations: Students with Disability in Immersive Learning Environments [chapter]

Gonzalo Lorenzo, Asunción Lledó, Rosabel Roig, Alejandro Lorenzo, Jorge Pomares
2016 Virtual Learning  
The results obtained throughout these years have given a response to the initial problem-question raised: Can immersive virtual learning environments serve as a support tool for working disabilities of  ...  The general aim of this study was to design learning environments using immersive virtual reality and evaluate improvements produced by this tool in relation to the difficulties show by the participants  ...  Author details  ... 
doi:10.5772/65219 fatcat:ixub5gilkvbrfjlhd3potfhpf4

Withindows: A Framework for Transitional Desktop and Immersive User Interfaces

Alex Hill, Andrew Johnson
2008 2008 IEEE Symposium on 3D User Interfaces  
We developed a single-authored virtual world builder as a proof of concept application of our framework.  ...  When combined with through-the-lens techniques, image-plane selection allows immersive viewpoint management and 2½D object manipulation techniques analogous to those on the desktop.  ...  Holm created a collaborative desktop and immersive virtual world building application [22] .  ... 
doi:10.1109/3dui.2008.4476584 dblp:conf/3dui/HillJ08 fatcat:3razq4w3obe7lp2fpwz32zxloy

Navigation Tasks in Desktop VR Environments to Improve the Spatial Orientation Skill of Building Engineers

Carlos Carbonell-Carrera, Jose Luis Saorin, Allison J. Jaeger
2021 Buildings  
Virtual reality is a powerful tool for teaching 3D digital technologies in building engineering, as it facilitates the spatial perception of three-dimensional space.  ...  The desktop VR environment is an alternative to the HMD-VR environment for planning strategies to improve spatial orientation.  ...  Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/buildings11100492 fatcat:rgzctk7hgvfmrmy6wiyfavu5yu

Graphical Tangible User Interface for a AR Authoring Tool in Product Design Environment

Taejin Ha, Woontack Woo
2007 International Symposium on Ubiquitous Virtual Reality  
We are suggesting a graphical tangible user interface for augmented reality (AR) authoring tool in product design Environment.  ...  This user interface can be used for more efficient and intuitive manipulation of a 3D virtual model in initial prototyping.  ...  This research is supported in part by ETRI OCR, and in part by the UCN Project, the MIC 21C Frontier R&D Program in Korea. The authors are with GIST U-VR Lab., Gwangju 500-712, S.  ... 
dblp:conf/isuvr/HaW07 fatcat:kqymrzh7zfhjxnjvpndz4cmr24

A Ship Driving Teaching System Based on Multi-level Virtual Reality Technology

Fenghua Cao
2016 International Journal of Emerging Technologies in Learning (iJET)  
The training environment provides a strong visual reinforcement and a strong sense of immersion.  ...  We construct a consistent VR marine training environment to enhance maritime education and training at all levels.  ...  a webbased marine training environment (WBMTE) fully combining web technology, virtual environment, e-learning tools and high fidelity simulation software to create a new training medium for maritime  ... 
doi:10.3991/ijet.v11i11.6249 fatcat:r6lu27sktjhqviapzgw7nrnwnu

A testbed for characterizing dynamic response of virtual environment spatial sensors

Bernard D. Adelstein, Eric R. Johnston, Stephen R. Ellis
1992 Proceedings of the 5th annual ACM symposium on User interface software and technology - UIST '92  
., The Design of a Nine-String Six-Degree-of-Freedom Force-Feedback Joystick for Telemanipulation.  ...  Annotations: This paper describes a testbed for measuring the latency of spatial sensors, but unlike Liang et al. [UIST'91 paper] it does not suggest specific filtering methods.  ...  Keywords: Spatial reasoning, cutting planes, desktop 3D, visualization Dorbie, A., Worden, A., Ghee, S., Grimsdale, C., et al., Tools and metaphors for user interaction in virtual environments.  ... 
doi:10.1145/142621.142624 dblp:conf/uist/AdelsteinJE92 fatcat:z25bzqb7yvfj3pgh44brl5onlu

Immersive authoring of Tangible Augmented Reality content: A user study

Gun A. Lee, Gerard J. Kim
2009 Journal of Visual Languages and Computing  
Immersive authoring refers to the style of programming or developing content from within the targetexecutable environment.  ...  Based on this result, we suggest that a comprehensive AR authoring tool should include such immersive authoring functionality to help, particularly non-technical media artists, create effective contents  ...  Appendix A. Supporting Information Supplementary data associated with this article can be found in the online version at doi:10.1016/j.jvlc. 2008.07.001.  ... 
doi:10.1016/j.jvlc.2008.07.001 fatcat:kgvmyph4mrglbaltkjaangaarm

Remote Lab meets Virtual Reality – Enabling immersive access to high tech laboratories from afar

Pascalis Trentsios, Mario Wolf, Sulamith Frerich
2020 Procedia Manufacturing  
As the whole nature of this approach is experimental, the authors aimed at a variable degree of immersion and established two different approaches for the creation of a virtual environment.  ...  As the whole nature of this approach is experimental, the authors aimed at a variable degree of immersion and established two different approaches for the creation of a virtual environment.  ...  Although Remote Labs already are a great educational tool, the user experience can still be optimized for example with immersive Virtual Reality User Interfaces [6] , [7] .  ... 
doi:10.1016/j.promfg.2020.02.104 fatcat:g23rfaxflnbr3elbyq7z5ogsyq

Cross-platform and Cross-reality Design of Immersive Sonic Environments

Anıl Čamcı, Aaron Willette, Nachiketa Gargi, Eugene Kim, Julia Xu, Tanya Lai
2020 Proceedings of the International Conference on New Interfaces for Musical Expression  
We discuss a suite of design tools that enable both novice and expert users to rapidly prototype immersive sonic environments across desktop, virtual reality and augmented reality platforms.  ...  Finally, we discuss our road-map for improving individual and collaborative creative experiences across platforms and realities in the context of immersive audio.  ...  In this paper, we discuss a suite of immersive audio design tools, named Inviso XR, that can support workflows across desktop, virtual reality and augmented reality platforms.  ... 
doi:10.5281/zenodo.4813269 fatcat:6fhlhr4xa5hebn4xxvbhsdqfxa

New Desktop Virtual Reality Technology In Technical Education

Lynna J. Ausburn, Floyd B. Ausburn
2008 i-manager's Journal of Educational Technology  
Virtual reality (VR) that immerses users in a 3D environment through use of headwear, body suits, and data gloves has demonstrated effectiveness in technical and professional education.  ...  This new technology, called desktop virtual reality, has recently improved dramatically and can now put high-quality virtual environments on standard desktop and laptop computers.  ...  Immersive augmented reality (AR) combines viewing realworld or video-based environments with superimposed 3D virtual objects that can be manipulated by learners.  ... 
doi:10.26634/jet.4.4.582 fatcat:riicmvisijdj3ceezdvycxsjga

Virtual Reality: A Tool for Improving the Teaching and Learning of Technology Education [chapter]

Onele Nicholas Ogbonna
2020 Virtual Reality [Working Title]  
Immersive and non-immersive virtual reality for education were briefly discussed, looking at the applicability of each to teaching and learning, ease of use, cost-effectiveness and health implications.  ...  It also looked at different works that compared virtual reality, and other educational technology tools were reviewed.  ...  Virtual reality can be used to simulate a real environment for training, education and an imagined environment for interaction [9] .  ... 
doi:10.5772/intechopen.90809 fatcat:hweef2zc6jfx3i4reqaijpjf5e

User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching

Carlos Carbonell-Carrera, Jose Luis Saorin, Dámari Melián Díaz
2021 Land  
Twenty-five architect students performed landscape design tasks and worked with an interactive 3D geovisualization low-immersive desktop screen environment.  ...  The perception of the 3D environment during geovisualization was analyzed through the Questionnaire on User eXperience in Immersive Virtual Environments, and the motivational factor with the Intrinsic  ...  However, although immersive virtual learning environments (iVLE) are considered a powerful educational tool [11, 12] , numerous authors think there is a need for more research in this field [11, [13]  ... 
doi:10.3390/land10050492 doaj:a3e26f1a9c004c82bd33ba25dfd554bf fatcat:qvc3illmvnb37fyat7odfrhvem

Virtual Prototyping for Rapid Product Development [chapter]

S.H. Choi, H.H. Cheung
2012 Modeling and Simulation in Engineering  
Acknowledgements The authors would like to acknowledge the Research Grant Council of the Hong Kong SAR Government and the CRCG of the University of Hong Kong for their financial support for this project  ...  The desktop-based VR system creates a semi-immersive virtual environment for stereoscopic visualisation and quality analysis of a product design.  ...  It allows users to choose either a desktop-or CAVE-based VR platform to create a semi-or full-immersive virtual environment, respectively, for stereoscopic visualisation and quality analysis of the resulting  ... 
doi:10.5772/25955 fatcat:vltbytt4zngzdawbxynji6wz7i
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