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A Survey of Game-Theoretic Approach for Resource Management in Cloud Computing

M. O. Agbaje, O. B. Ohwo, T. G. Ayanwola, Ogunyolu Olufunmilola, Zhiyong Xu
2022 Journal of Computer Networks and Communications  
Based on this survey, we presented a guideline to aid the adoption and utilization of game-theoretic resource management strategy.  ...  We concentrated majorly on investigating game-theoretic submission for the management of required resources, as a potential solution in modeling the resource allocation, scheduling, provisioning, and load  ...  Also, cloud resources are controlled on three independent levels: (i) Cluster level: A cluster resource manager (CRM), a software complex that controls resources and tasks in a cluster to preserve its  ... 
doi:10.1155/2022/9323818 fatcat:it55s5yvknaxfiiaxggmbcgjza

A Review on Scheduling in Cloud Computing

Sujitha A, Gunasekar K
2016 International Journal of UbiComp  
Cloud computing is the requirement based on clients that this computing which provides software, infrastructure and platform as a service as per pay for use norm.  ...  The survey gives an elaborate idea about grid, cloud, workflow scheduling to minimize the energy cost, efficiency and throughput of the system.  ...  The figure 2 describes the work of virtualization technology. LITERATURE SURVEY A Cloud Gaming System Based on User-Level Virtualization Author focused on the cloud gaming.  ... 
doi:10.5121/iju.2016.7302 fatcat:afwp3yravjhbfm3yct5ux2enui

A Task Scheduling Algorithm Based on Potential Games in Cloud Computing Environment

Ming-chun Zheng, Xiao Li
2015 International Journal of Future Generation Communication and Networking  
Finally, we proposed a task scheduling algorithm based on Wolf-Frank. All users' tasks will be scheduled by the algorithm.  ...  Efficient task scheduling mechanism in cloud computing can improve the resource utilization and enhance the overall performance of the cloud computing environment.  ...  Using virtual machines to do users' task can improve the computing power and reliability of data centers. Resource scheduling in Cloud data centers is divided into two level scheduling.  ... 
doi:10.14257/ijfgcn.2015.8.1.25 fatcat:k65o55cvi5h5vdbfnx7nrbcx7e

A Novel Resource Scheduling Model for Cloud Data Center based on Game Analysis and Optimization Theory

2017 Revista Técnica de la Facultad de Ingeniería Universidad del Zulia  
In this paper, we propose the novel resource scheduling model for the cloud data center based on game analysis and optimization theory.  ...  In this paper, we based on the game theory, break the traditional network due to hierarchical structure led to the level of interaction between a static and the independent of the shortcomings of the physical  ...  ACKNOWLEDGEMENT This paper is financially supported by the project named: Research and application design of the energyefficient and the efficient multi-service aggregation cloud (NO. 2014BAH02F02).  ... 
doi:10.21311/ fatcat:jmwk2m5asvhcndu7ieg43lwdkq

Scheduling Algorithm of Cloud Computing Based on DAG Diagram and Game Optimal Model

Liu Jun, Guo Zuhua
2015 International Journal of Grid and Distributed Computing  
In order to improve the efficiency of cloud computing task scheduling, we propose a cloud scheduling algorithm based on DAG task graph and game optimal.  ...  This method first constructed scheduling tasks of DAG task graph, and set the initial virtual machine for root and leaf nodes, then based on the optimization model of game, the effectiveness of difference  ...  t i i i    ) ( (2) Based on principles of the user optimal and systems optimal of game equilibrium theory , each sub-task are selfish and rational, They have chosen the virtual machines the largest  ... 
doi:10.14257/ijgdc.2015.8.4.33 fatcat:qbwwjezwvfatrgfxi7ipgunzie

CONCERT: a cloud-based architecture for next-generation cellular systems

Jingchu Liu, Tao Zhao, Sheng Zhou, Yu Cheng, Zhisheng Niu
2014 IEEE wireless communications  
In this article, we propose CONCERT (CONvergence of Cloud and cEllulaR sysTems), a converged edge infrastructure for future cellular communications and mobile computing services.  ...  The proposed architecture is constructed based on the concept of control/data (C/D) plane decoupling.  ...  We take such a low-level virtualization because it is more tractable to build communication systems on top of low-level radio resources.  ... 
doi:10.1109/mwc.2014.7000967 fatcat:4cxjgccpyfej5p56kvi24xcxhu

Job Scheduling Based on Dependent and Independent Task using Particle Swarm Optimization

Mobile Cloud Computing is an accumulation of both Cloud Computing and Mobile Computing. In cloud computing resources are deployed to a client on-demand basis.  ...  Mobile cloud computing aims to take benefit of limited resources provided by a cloud provider. Task scheduling is a major concept involved in executing a task.  ...  The cloud service provider provides services and resources to its client's on-demand basis and charges a bill according to pay per use [4] .  ... 
doi:10.35940/ijitee.f4511.049620 fatcat:dxorool2fbft3bugghpzhgiase

Research and Simulation of Task Scheduling Algorithm in Cloud Computing

Hong Sun, Shi-ping Chen, Chen Jin, Kai Guo
2013 TELKOMNIKA Indonesian Journal of Electrical Engineering  
This paper relates to a benefit-fairness algorithm based on new Berger's model under the environment of dynamic cloud computing.  ...  This paper focuses on the task scheduling algorithms based on comprehensive QoS and constraint of expectation.  ...  Agent Task Scheduling The whole idea of task scheduling based on agent: Each node of the resource information will be sealed into a proxy so that we can regard cloud systems as a set of systems which have  ... 
doi:10.11591/telkomnika.v11i11.3513 fatcat:6tgpifv6zjdf5pwctyebswcbyu

Fair and Stable Matching Virtual Machine Resource Allocation Method

Liang Dai, AoSong He, Guang Sun, Yuxing Pan
2022 Intelligent Automation and Soft Computing  
In order to unify the management and scheduling of cloud resources, cloud platforms use virtualization technology to re-integrate multiple computing resources in the cloud and build virtual units on physical  ...  On the basis of weighing the fair allocation of user resources, the stable matching between physical machines and virtual machines is achieved.  ...  User Fairness The cloud system schedules tasks based on the priority level of the user making the request.  ... 
doi:10.32604/iasc.2022.022438 fatcat:us4m2i3tana3lavpadv2rde2ey

A Game Theory-based Virtual Machine Placement Algorithm in Hybrid Cloud Environment

Nawaf Alharbe, Mohamed Ali Rakrouki
2022 International Journal of Advanced Computer Science and Applications  
Based on this model, a virtual machine placement algorithm for scheduling virtual resources is proposed.  ...  Compared to the traditional game theory, our LBOGT algorithm proposes a game between tripartite sides: users, individual providers and provider groups.  ...  Finally, this paper proposes a VM placement algorithm based on this game theory to ensure user QoS and improve resource utilization. II.  ... 
doi:10.14569/ijacsa.2022.0130373 fatcat:bzhmqjzq3jf7xbclqiq4vyitxq

Towards Supporting Millions of Users in Modifiable Virtual Environments by Redesigning Minecraft-Like Games as Serverless Systems

Jesse Donkervliet, Animesh Trivedi, Alexandru Iosup
2020 USENIX Workshop on Hot Topics in Cloud Computing  
In our vision, developers focus on the game (business) logic, while cloud providers manage resource management and scheduling (RMS) and guarantee non-functional properties.  ...  We provide a definition for MVEs, model their services and deployments, present a vision for large-scale MVEs architected as serverless systems, and suggest concrete steps towards realizing this vision  ...  Acknowledgments We thank Aurojit Panda and the anonymous reviewers. Work partially funded by the Dutch NWO project MagnaData.  ... 
dblp:conf/hotcloud/DonkervlietTI20 fatcat:6odszm4exrfbdifiwmwmbinure

Challenges in real-time virtualization and predictable cloud computing

Marisol García-Valls, Tommaso Cucinotta, Chenyang Lu
2014 Journal of systems architecture  
such as online video streaming, cloud-based gaming, and telecommunication management.  ...  The cloud paradigm offers advantages through reduction of operation costs, server consolidation, flexible system configuration and elastic resource provisioning.  ...  Programme for International Research Stays funded by the Spanish Ministry of Education under contract PRX12/00252; by the Spanish National Project REM4VSS (TIN2011-28339); by the US ONR award N000141310800; and  ... 
doi:10.1016/j.sysarc.2014.07.004 fatcat:ksxq4ufrc5fuhluo4uw6rbowhi


Wei Zhang, Xiaofei Liao, Peng Li, Hai Jin, Li Lin
2017 Proceedings of the 2017 ACM on Multimedia Conference - MM '17  
Moreover, GPU resources are scheduled in units of virtual machines (VMs) and this kind of coarse-grained scheduling at the VM-level fails to fully exploit GPU processing capacity.  ...  In this paper, we present ShareRender, a cloud gaming system that offloads graphics workloads within VMs directly to GPUs, bypassing GPU virtualization.  ...  VGRIS [31] /vGASA [32] is a resource isolation system for cloud gaming. It schedules the render pipeline on hypervisor to isolate GPU use of multiple virtual machines.  ... 
doi:10.1145/3123266.3123306 dblp:conf/mm/ZhangLLJL17 fatcat:ytpngwkigfdtjdi34a5fvo3dju

Application of Cloud Service-Oriented Heterogeneous Execution Scheduling and VR Technology in Dance Video Teaching

Liu Min
2022 Mathematical Problems in Engineering  
How to reasonably allocate cloud resources, efficiently manage and schedule massive application tasks in real time, reduce the cost of users, and increase the income of cloud service providers on the basis  ...  As a model for business computing, cloud computing aims to facilitate resource sharing and collaborative work, meet the service needs of users, and generate revenue for cloud service providers.  ...  system with a high level of service available to each user so that the agent can obtain a reasonable level of service for each cloud computing system [13] . e main process of autonomous game scheduling  ... 
doi:10.1155/2022/5084230 doaj:82b852d59a314ff8b7b071dec539ff77 fatcat:2rtzcusnrbd6nnonykxpxnew3e


Miao Yu, Chao Zhang, Zhengwei Qi, Jianguo Yao, Yin Wang, Haibing Guan
2013 Proceedings of the 22nd international symposium on High-performance parallel and distributed computing - HPDC '13  
In this paper, we propose VGRIS, a resource management framework for Virtualized GPU Resource Isolation and Scheduling in cloud gaming.  ...  By designing such a scheduling framework, it is possible to handle different kinds of GPU computation tasks for different purposes in cloud gaming.  ...  Game distribution and maintenance become much easier. Concurrently, virtualization technology is making a significant impact on how resources are used and managed in a cloud data center.  ... 
doi:10.1145/2493123.2462914 fatcat:biyj3komtvb2pmzmyuvt6umx34
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