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Emulation practices for software preservation in libraries, archives, and museums

Amelia Acker
2021 Journal of the Association for Information Science and Technology  
These findings suggest that different emulation practices for preservation, research access, and exhibition undertaken in libraries, archives, and museums result in different forms of access to preserved  ...  Emulation practices are computational, technical processes that allow for one system to reproduce the functions and results of another.  ...  ACKNOWLEDGMENTS This research was made possible by the Software Preservation Network and a grant from the Institute for Museum and Library Services, grant RE-95-17-0058-17.  ... 
doi:10.1002/asi.24482 fatcat:tvihrgmzm5f4hiqrkirsnwk6ga

Artistic Concerns in Preservation

Beatriz Albuquerque
2019 Studies in Digital Heritage  
At the core of this study is the question of how to deal with and preserve digital cultural heritage in the changing world of technology, following a case study model with an emphasis on practical research  ...  The rise of new technologies in the twenty-first century is accompanied by challenges in arts preservation that underscore the need to constantly adapt to new ways of approaching preservation issues.  ...  But in museum studies, there seems to be a lack of dialogue about how to preserve such digital data in particular formats, seemingly disregarding the preservation of the digital media containing them.  ... 
doi:10.14434/sdh.v3i1.25935 fatcat:ijzyjp2cwbggva3v5xnmrrcsi4

The What, the Why and the How of Media Preservation

Hans Dieter Huber
2019 Zenodo  
Why should the things selected be preserved? What strategies, practices or models have evolved over the last decade in media preservation? Special questions arise with concrete problems.  ...  More complicated is the case with digital born media. Their preservation and conservation requires more complex approaches.  ...  Author Biography Hans Dieter Huber, born 1953, lives in Stuttgart. 1973-77 studied painting and graphic arts at the Academy of Fine Arts in Munich, 1977-1986 studied art history, philosophy and psychology  ... 
doi:10.5281/zenodo.4161714 fatcat:nvbh6yszqjb4nh52dz6y7bogqe

Implementing Preservation Strategies for Complex Multimedia Objects [chapter]

Jane Hunter, Sharmin Choudhury
2003 Lecture Notes in Computer Science  
To date, the alternative preservation approaches have been based on emulation, migration and metadata -or some combination of these.  ...  In this paper we consider the preservation of composite, mixed-media, objects, a rapidly growing class of resources.  ...  Thanks also to Paul Brown, Linda Wallace and the Queensland Art Gallery for providing us with access to the three artworks which were used as case studies for this research.  ... 
doi:10.1007/978-3-540-45175-4_43 fatcat:v27ryv5d6jhzfavzi64odiisua

Playing Games With Cultural Heritage: A Comparative Case Study Analysis of the Current Status of Digital Game Preservation

Joanna Barwick, James Dearnley, Adrienne Muir
2011 Games and Culture : A Journal of Interactive Media  
Introduction to the case studies A case study is an effective method for gaining an understanding of the current status of a certain phenomenon -in this case, the status of digital game preservation.  ...  These significant examples of digital game preservation are a useful basis for a case study analysis of the current issues and problems. ( Computerspiele Museum).  ... 
doi:10.1177/1555412010391092 fatcat:rsuzurs4n5ezphfuiezaxedoxy

"The Old Version Flickers More": Digital Preservation from the User's Perspective

Margaret Hedstrom, Christopher Lee, Judith Olson, Clifford Lampe
2006 The American Archivist  
The sample size was small and not random. This was based in part on the lack of clear demand for studying emulation and on our decision to purposely seek a broad crosssection of researchers.  ...  In fact, during the course of the study, I used bwFLA's browser-based demo service to test the emulation. Now bwFLA is accessible to all users.  ... 
doi:10.17723/aarc.69.1.1765364485n41800 fatcat:n3icqmdbhnagrhymjvjl5nig34

Report on the First iPres Workshop on Practical Emulation Tools and Strategies

Dirk von Suchodoletz, Klaus Rechert, Mark Guttenbrunner
2013 D-Lib Magazine  
Solving the preservation of digital art and games using emulation should thus also solve most other emulation cases, or as a museum representative put it: "Digital art and games are the e-books of tomorrow  ...  The challenges of preserving research data were presented based on the example of the bwFLA-project, a project of the state Baden-Württemberg, Germany, focusing on scalable emulation strategies and the  ... 
doi:10.1045/march2013-vonsuchodoletz fatcat:kn6zuru2tvg4lkrvwga5dgycve

The Software Preservation Network (SPN): A Community Effort to Ensure Long Term Access to Digital Cultural Heritage

Jessica Meyerson, Zac Vowell, Wendy Hagenmaier, Aliza Leventhal, Elizabeth Russey Roke, Fernando Rios, Tim Walsh
2017 D-Lib Magazine  
Participants in the SPN project represent a spectrum of software preservation use cases, however, the participants' alignment across these use cases is based on the shared acknowledgment that software  ...  Emulation and virtualization solutions are maturing, as evidenced in the progress made from Jeffrey Rothenberg's report (1999) on digital preservation to David Rosenthal's Mellon-funded report on emulation  ... 
doi:10.1045/may2017-meyerson fatcat:66hyruc6prf5ddun45zw7noap4

The Changing Face of the History of Computing: The Role of Emulation in Protecting Our Digital Heritage [chapter]

David Anderson, Janet Delve, Vaughan Powell
2012 IFIP Advances in Information and Communication Technology  
This article discusses the issues involved in the protection of digital objects.  ...  It is becoming increasingly common for some source material to arrive on our desks after having been transferred to digital format, but little of the material on which we work was actually born digital  ...  But this is true whether the preservation strategy is based on migration or emulation.  ... 
doi:10.1007/978-3-642-33899-1_21 fatcat:d6dfktiza5dijf3meyerivdakq

Virtualisation As A Tool For The Conservation Of Software-Based Artworks

Patrícia Falcão, Alistair Ashe, Brian Jones
2014 Zenodo  
This paper describes a short project to scope the use of virtualisation for preserving software-based artworks in Tate's Collection.  ...  It briefly explains the tests performed, in terms of the techniques, resources and expertise involved.  ...  In the case studies published on their website there are examples of emulating artworks on CD-Rom.  ... 
doi:10.5281/zenodo.344028 fatcat:fpm6jcn25beiriifaob5aoktqm

Collecting and preserving videogames and their related materials: A review of current practice, game-related archives and research projects

Megan A. Winget, Caitlin Murray
2009 Proceedings of the American Society for Information Science and Technology  
for media art (Rinehart, 2004); a systematic review of emulation as a strategy for preservation of a multimedia work (Rothenberg, 2006) ; and the formulation of agreed upon theories and methods for the  ...  Videogame Preservation & The Creation Process The videogame industry is at a critical moment in its history.  ...  The first three methods have technical origins, and are based on general digital preservation practices.  ... 
doi:10.1002/meet.2008.1450450250 fatcat:dtczcbidu5hwvd4nlw2w2q53zm

Enduring Access to Rich Media Content: Understanding Use and Usability Requirements

Madeleine Casad, Oya Y. Rieger, Desiree Alexander
2015 D-Lib Magazine  
This article describes the project's findings and discoveries, focusing on a user survey conducted with the aim of creating user profiles and use cases for born-digital assets like those in the testbed  ...  The project's ultimate goal is to create a preservation and access practice grounded in thorough and practical understanding of the characteristics of digital objects and their access requirements, seen  ...  The nature of the project's test collection, a set of CD-ROM artworks from Cornell's Rose Goldsen Archive of New Media Art2, has meant that the project provides a case study in new media preservation that  ... 
doi:10.1045/september2015-casad fatcat:f536nhd76rb2xnr72z542dbvha

Consider the Source: The Value of Source Code to Digital Preservation Strategies

Michel Castagné
2013 School of Information Student Research Journal  
One of the major challenges in the digital preservation field is the difficulty of ensuring long-term access to digital objects, especially in cases when the software that was used to create an object  ...  Software source code has a human-readable, documentary structure that makes it an overlooked aspect of digital preservation strategies, in addition to a valuable component for the records of modern computing  ...  A good example of a facility pursuing technical preservation would be the Computer History Museum in Mountain View, California, which is home to "one of the largest international collections of computing  ... 
doi:10.31979/2575-2499.020205 fatcat:qexxh5clgbhkdmaw2zd233czfu

The Gift that Keeps on Giving: Preserving New Media Art for Posterity

2015 Journal of Conservation and Museum Studies  
The Re-Gift, a work of new media art by Buffalo-based artist Liz Rywelski, exemplifies many of the complexities of these emerging formats.  ...  This is of marked interest to libraries, museums, and cultural heritage institutions given the limitations of traditional forms of preservation that rely heavily on storage of physical forms.  ...  Whereas traditional works of art rely on the storage of objects or component parts for preservation or future installation, the VMQ is based on a conservation philosophy that aims to characterize a work  ... 
doi:10.5334/jcms.1021227 fatcat:gpqq2nfcurd45n5t424nuc2bfi

Preservation of Digital Art & Cultural Heritage. A graduate program at Bern University of the Arts

Tabea Lurk
2014 CeROArt : Conservation, Exposition, Restauration d'Objets d'Art  
An historian of the Swiss Red Cross Archive conducted a case study for preserving a mobile App and emulated successfully a test dummy (emulation).  ...  on the case studies of the students.  ... 
doi:10.4000/ceroart.4301 fatcat:dcrpg42dwjbr5kze7lvvxnzgde
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