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ENGAGING YOUTH THROUGH SPATIAL SOCIO-TECHNICAL STORYTELLING, PARTICIPATORY GIS, AGENT-BASED MODELING, ONLINE GEOGAMES AND ACTION PROJECTS

A. Poplin, L. Shenk, C. Krejci, U. Passe
2017 ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
We summarize the elements of our framework and the first results gained in the program Community Growers established in a neighbourhood community of Des Moines, the capital of Iowa, USA.  ...  The framework for engaging youth interlinks the use of IT tools such as geographic information systems (GIS), agent-based modelling (ABM), online serious games, and mobile participatory geographic information  ...  Harmet, and Carlee Tope for their support in this project and their enthusiasm in creating the needed materials, including activities, maps, and GIS visualizations.  ... 
doi:10.5194/isprs-annals-iv-4-w3-55-2017 fatcat:rxdakgghqzalpik5ha6e4vqcve

Long Run Leadership Production and Selection Model for Democracies in Africa

2019 Journal of Economics and Sustainable Development  
Within the broad agenda of economic development, we suggest a model of leadership production and selection which shows how the optimal number of people required to bridge the gap between actual and potential  ...  The selection process uses the school system to make social progress an important leadership concern and economic advancement an important part of individual utility function.  ...  Thus, change in how political power is allocated led to far-reaching changes in economic institutions.  ... 
doi:10.7176/jesd/10-10-01 fatcat:4zhsanotezefhecgfeivgxtztu

The emergence of consensus: a primer

Andrea Baronchelli
2018 Royal Society Open Science  
rules of behavioural contagion, the role of social networks, and the mechanisms that prevent the formation of a consensus or alter it after it has emerged.  ...  Recently, game theory, evolutionary approaches and complex systems science have provided quantitative insights on the mechanisms of social consensus.  ...  • How are online social networks changing the mechanisms of social consensus? What is the interaction between online and offline paths to consensus?  ... 
doi:10.1098/rsos.172189 pmid:29515905 pmcid:PMC5830794 fatcat:q27jbssau5cl3diy27c37fxzpe

The age of cyberpsychology: An overview

Julie R. Ancis
2020 Technology, Mind, and Behavior  
Five major areas identified in the literature as especially relevant to the field are examined, including online behavior and personality; social media use and psychological functioning; games and gaming  ...  This article serves as an overview and introduction to the discipline of cyberpsychology.  ...  These developments may require a new skill set among psychologists to accommodate changes in how services are delivered.  ... 
doi:10.1037/tmb0000009 fatcat:2bsiyfugmnaozonn75m3y6wspq

443 Aggressive and and Self-Harm Behaviors in Adolescents: the Role of Emotion Regulation

P. Velotti, R. Castellano, D. Cavanna
2012 Archives of Disease in Childhood  
The cases of leadership (inverted or not in the sequence) of Acilact or strain(s) are considered as technological advantages of consortium or strain(s).  ...  "the choking game" viewed online.  ... 
doi:10.1136/archdischild-2012-302724.0443 fatcat:h2t7n4w5dbcq7hmy3oqlmgqsim

445 The Ranging new Features as a Practical Approach to Construct new Probiotic Consortium Formulas

V. Lakhtin, M. Lakhtin, Y. Belikova, Y. Agapova, Y. Kulakova, S. Afanasiev, V. Aleshkin
2012 Archives of Disease in Childhood  
The cases of leadership (inverted or not in the sequence) of Acilact or strain(s) are considered as technological advantages of consortium or strain(s).  ...  "the choking game" viewed online.  ... 
doi:10.1136/archdischild-2012-302724.0445 fatcat:mb7kfwzop5g3ldlonv6n7ogtly

444 Sexting, Fraping and Hyper-Tweeting - what should Paediatricians be doing to Help?

N. Onugha, F. Finlay
2012 Archives of Disease in Childhood  
The cases of leadership (inverted or not in the sequence) of Acilact or strain(s) are considered as technological advantages of consortium or strain(s).  ...  "the choking game" viewed online.  ... 
doi:10.1136/archdischild-2012-302724.0444 fatcat:4t4thxcxkzht5oxtmvrcf75rou

Learning in the Twenty-First-Century Workplace

Raymond A. Noe, Alena D.M. Clarke, Howard J. Klein
2014 Annual Review of Organizational Psychology and Organizational Behavior  
that furthers our understanding of how learning is evolving in today's workplace, with a specific emphasis on the strategic role of learning.  ...  The goal of this review is to increase our understanding of how learning contributes to the strategic development of human capital resources for organizations to gain a competitive advantage.  ...  In their study on the development of social and human capital, Ng & Feldman (2010) provide a good example of how latent growth modeling can be used to assess change.  ... 
doi:10.1146/annurev-orgpsych-031413-091321 fatcat:pra4indxxnesbpgmmgr52jseqy

Serious Educational Games in Education for Online Learning

David Chandross
2019 International Journal on Innovations in Online Education  
This is the first of a two-part series on how to build serious games for online learning. In this paper we will examine the use of SEGS in training and education through a literature review.  ...  Gamification is an umbrella term which denotes a series of instructional activities which use game elements in nongame settings.  ...  This contrasts with studies of social interactions in online games, where new friendships are forged and teams of completely random strangers unite to achieve an ingame goal such as fighting an in-game  ... 
doi:10.1615/intjinnovonlineedu.2019029871 fatcat:5auy4iljkveudkae3qwpk3wuxi

Utilizing Change Leadership Within Social Work Education to Prioritize and Expand Interprofessional Education in a University Setting

Emily L. McCave, Laura Mutrie, Maya H. Doyle, Stephanie Jacobson, Amber Kelly
2020 Advances in Social Work  
We present a case study of one MSW program's process for integrating social work within an existing IPE curriculum and formalizing IPE as a focus point programmatically.  ...  The Bacharach Approach, a change leadership model, is used to analyze the MSW program's approach to initiating and sustaining this change initiative.  ...  Stake (2005) describes how case study methodology allows us to learn what particular qualitative data can be gained from observing a single case, optimizing learning from the case before generalizing  ... 
doi:10.18060/23673 fatcat:3pgot7g3nfhipouzkruw6j6squ

Can Social Contact Reduce Prejudice and Discrimination? Evidence from a Field Experiment in Nigeria

ALEXANDRA SCACCO, SHANA S. WARREN
2018 American Political Science Review  
After sixteen weeks of positive intergroup social contact, we find no changes in prejudice, but heterogeneous-class subjects discriminate significantly less against out-group members than subjects in homogeneous  ...  We trace this finding to increased discrimination by homogeneous-class subjects compared to non-UYVT study participants, and we highlight potentially negative consequences of in-group social contact.  ...  This literature suggests that examining social contact in the context of extreme residential and social segregation-as is the case in our study-is a hard test for the reduction of prejudice and discrimination  ... 
doi:10.1017/s0003055418000151 fatcat:n6oi42rl2velvdugxu3zzns5r4

Changing Business Models in the Creative Industries: The Cases of Television, Computer Games and Music

Nicola Searle
2011 Social Science Research Network  
The management of the online community is a key activity and YoYo Games has a dedicated staff member for the community.  ...  The two games case studies, Dynamo and YoYo Games, illustrate how a relatively new media is sold through new distribution platforms.  ...  Given the research interest in UGC, this is further supplemented by a review of the EULA of popular music, game and television online services.  ... 
doi:10.2139/ssrn.2707086 fatcat:ig44aezayvbf7ijogj6eqheahm

Changing Business Models in the Creative Industries: The Cases of Television, Computer Games and Music

Nicola Charlotte Searle
2011 Social Science Research Network  
The management of the online community is a key activity and YoYo Games has a dedicated staff member for the community.  ...  The two games case studies, Dynamo and YoYo Games, illustrate how a relatively new media is sold through new distribution platforms.  ...  Given the research interest in UGC, this is further supplemented by a review of the EULA of popular music, game and television online services.  ... 
doi:10.2139/ssrn.1905470 fatcat:awpjn62sh5gfnaixro6kyiwpgq

Changing Business Models in the Creative Industries: The cases of Televison, Computer Games and Music Executive Summary

Nicola Searle
2011 Social Science Research Network  
A series of six case studies, two from each sector, provide illustrative cases of the business model response to challenges to enforcement of copyright and the advent of digital technologies.  ...  The research findings show that the creative industries are in a state of business model experimentation and that the roles of intermediaries are changing.  ...  The two games case studies, Dynamo and YoYo Games, illustrate how a relatively new media is sold through new distribution platforms.  ... 
doi:10.2139/ssrn.2707088 fatcat:ghqmf55i5nejnabvahjs7yfiwi

Activity Theory as a Framework for Investigating District-Classroom System Interactions and Their Influences on Technology Integration

Anika Ball Anthony
2011 Journal of Research on Technology in Education  
The researcher conducted a case study of a school district's laptop program to examine how district and classroom systems interacted to influence teachers' technology use.  ...  Technology implementation research indicates that teachers' beliefs and knowledge, as well as a host of institutional factors, can influence technology integration.  ...  Author Note Anika Ball Anthony is an assistant professor in the School of Educational Policy and Leader ship at The Ohio State University.  ... 
doi:10.1080/15391523.2012.10782594 fatcat:thrv5c63wvdoleejx2ssxskd4q
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