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ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality
[article]
2019
arXiv
pre-print
Physical keyboards are common peripherals for personal computers and are efficient standard text entry devices. ...
So far, the physical layout of keyboards has typically been transplanted into VR for replicating typing experiences in a standard desktop environment. ...
While a physical keyboard lacks the input resolution of an actual capacitive-sensing touch bar, a physical keyboard in VR has the potential benefit of 3D content visualization. ...
arXiv:1907.08153v1
fatcat:xp22hsnpbjecncidbdcb64az7q
Mixed Reality Interaction Techniques
[article]
2021
arXiv
pre-print
This chapter gives an overview of interaction techniques for mixed reality including augmented and virtual reality (AR/VR). Various modalities for input and output are discussed. ...
Specifically, techniques for tangible and surface-based interaction, gesture-based, pen-based, gaze-based, keyboard and mouse-based, as well as haptic interaction are discussed. ...
[249] deployed a physical keyboard on a tray to facilitate mobile text entry. ...
arXiv:2103.05984v1
fatcat:nmhxje56brehlcxp5civkrfjj4
Towards Augmented Reality-driven Human-City Interaction: Current Research on Mobile Headsets and Future Challenges
[article]
2021
arXiv
pre-print
for AR headsets. ...
for ubiquitous interaction with immersive systems in smart cities. ...
d) a miniature input interface on fingertip area for text entry with smartglasses [2] . acoustic sound [75] , Pyroelectric Infrared [78] , electromagnetic [147] and capacitive [90] sensing capabilities ...
arXiv:2007.09207v2
fatcat:ymyrfxbvwfg2jfnweqxvmwl3t4
A Non-Touchscreen Tactile Wearable Interface as an Alternative to Touchscreen-Based Wearable Devices
2020
Sensors
We also show response time and accuracy of our wearable interface to discuss our rationale for an alternative and usable wearable UI. ...
In this paper, we propose a non-touchscreen tactile wearable interface as an alternative to touchscreens on wearable devices. ...
Specifically, an area of interest for wearable computing researchers is to improve touchscreen-based soft keyboards for text entry. ...
doi:10.3390/s20051275
pmid:32111082
pmcid:PMC7085579
fatcat:f2tvuptdbjf5na7zdqds3xnafq
Augmenting Around-Device Interaction by Geomagnetic Field Built-in Sensor Utilization
2021
Sensors
Namely, text entry is achieved by discrete positioning of the magnet within a keyboard mockup, and free-move pointing is enabled by monitoring the magnet's continuous movement in real-time. ...
The obtained results were promising (text entry speed of nine words per minute) and served as a motivation for implementing new interaction modalities. ...
Proof-of-Concept Application: Text Entry on a Paper Mock-Up Keyboard
Figure 3 . 3 (a) Virtual keyboard layout used for text entry method enabled by magnet-based ADI. ...
doi:10.3390/s21093087
pmid:33925186
fatcat:zh5lfjs27jhkdexejhtvhuih6i
Human-Computer Interaction
[chapter]
2009
Encyclopedia of Database Systems
Text entry devices
The alphanumeric keyboard The vast majority of keyboards have a standardized layout, known by the …rst six letters on the top row: QWERTY. ...
SR can be used in 3 scenarios: as an alternative text entry device, replacing the keyboard in the current software, with new software especially designed for SR and in situations where the use of keyboards ...
First, input has moved beyond the explicit nature of textual input from keyboards and selection from pointing devices to a greater variety of data types, resulting in a shift to more implicit forms of ...
doi:10.1007/978-0-387-39940-9_192
fatcat:eyaxqcjb3fb2xf5knaykpdtfa4
TYTH-Typing On Your Teeth
2018
Proceedings of the 16th Annual International Conference on Mobile Systems, Applications, and Services - MobiSys '18
This form of interaction is analogous to using a finger to type on a keypad except that the tongue substitutes for the finger and the teeth for the keyboard. ...
From behind the user's ears, TYTH senses the brain signals and muscle signals that control tongue movement sent from the brain and captures the miniature skin surface deformation caused by tongue movement ...
ACKNOWLEDGEMENTS We thank the shepherd Mary Baker, the anonymous reviewers for their insightful comments. We also thank Vennela Gandluri for helping us with prototype development. ...
doi:10.1145/3210240.3210322
dblp:conf/mobisys/NguyenBNTSWPDV18
fatcat:ropflmwterd2bna32lnzympova
Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers
2020
IEEE Transactions on Visualization and Computer Graphics
Specifically, we 1) design, implement and study how to interact with information that reaches beyond a single physical touchscreen in VR; 2) design and evaluate a set of interaction concepts; and 3) build ...
In this paper, we investigate the feasibility of interacting jointly between an immersive VR head-mounted display and a tablet within the context of knowledge work. ...
There is a number of publications investigating the use of VR in desktop-based environments for tasks such as text entry (e.g., [41, 53, 70] ), system control [132, 133] and visual analytics [120] ...
doi:10.1109/tvcg.2020.3023567
pmid:33017290
fatcat:3nsywsuhyjcbhkxynlmvz7qvi4
Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers
[article]
2020
arXiv
pre-print
Specifically, we 1) design, implement and study how to interact with information that reaches beyond a single physical touchscreen in VR; 2) design and evaluate a set of interaction concepts; and 3) build ...
In this paper, we investigate the feasibility of interacting jointly between an immersive VR head-mounted display and a tablet within the context of knowledge work. ...
There is a number of publications investigating the use of VR in desktopbased environments for tasks such as text entry (e.g., [41, 53, 70] ), system control [131, 132] and visual analytics [119] . ...
arXiv:2008.04559v1
fatcat:vfkpz7oddje2zcbuah6w4jf2pe
All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda
[article]
2021
arXiv
pre-print
Finally, we propose a concrete research agenda for the development of the metaverse. ...
., VR Chat), augmented reality applications (e.g., Pokemon Go), and Non-Fungible Token Games (e.g., Upland). ...
For instance, in VR, face detection is a typical object detection task, while text recognition is a common object detection task in AR. ...
arXiv:2110.05352v3
fatcat:pv4fxf5lfbc7vk3ogsyidwfloy
Research on Public Art Parameterization of Interactive Installation Based on Sensor and Virtual Reality
2021
Mobile Information Systems
This case is a study on the path, form, and role of virtual reality and augmented reality technology in public art design. ...
Experimental results show that the public's attention to public equipment based on sensors and virtual reality technology has increased by more than 60%, and modern technology is used to make up for the ...
types, namely, piezoresistive effect, piezoelectric effect, pyroelectric effect, capacitive magnetoelectric sensing, photoelectric sensing, mechanical sensing, and ultrasonic sensing. ...
doi:10.1155/2021/7622308
fatcat:veowuydzevhbna7luhtxqa55by
Cross-Device Taxonomy
2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19
Our taxonomy aims to create a unified terminology and common understanding for researchers in order to facilitate and stimulate future cross-device research. ...
A A 1 2 3 Distributed UI Logical distribution Spatial distribution Description: logical distribution of distinct UIs or elements across a number of devices. ...
We tagged all 510 papers with a custom-built web-based papertagging system. The front-end includes forms for tagging and annotation, pre-set tags, free text fields, and auto completion. ...
doi:10.1145/3290605.3300792
dblp:conf/chi/BrudyHRWHKM19
fatcat:xeo4p3w4kjgghfe6yvug5bahm4
Practical, appropriate, empirically-validated guidelines for designing educational games
2011
Proceedings of the 2011 annual conference on Human factors in computing systems - CHI '11
Describes a text entry method based on a combination of scanning ambiguous keyboards and the non-verbal voice input for people with physical disabilities. ...
Immersive VR: A Non-pharmacological Analgesic for Chronic Pain? ...
doi:10.1145/1978942.1979229
dblp:conf/chi/LinehanKLC11
fatcat:xxy5vdbobbbh3dbwkzh6w76zqq
The History of Mobile Augmented Reality
[article]
2015
arXiv
pre-print
Major parts of the list were compiled by the member of the Christian Doppler Laboratory for Handheld Augmented Reality in 2010 (author list in alphabetical order) for the ISMAR society. ...
Acknowledgements Thanks go to the ISMAR09 mobile committee and all others for their valuable suggestions. ...
Virtual cookies and actual tangible physical objects with Bluetooth devices and capacitive sensors are incorporated into the game play to provide novel experiences of seamless transitions between real ...
arXiv:1505.01319v3
fatcat:722g4klfv5ahtbgdcvwt6ubiti
Six types of audio that DEFY reality!
2019
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound on ZZZ - AM'19
In particular, AAR seems to refer to a variety of closely related concepts. ...
In order to gain a deeper understanding of disparate work surrounding AAR, we present a taxonomy of these concepts and highlight both canonical examples in each category, as well as edge cases that help ...
Thanks in particular to Will Buchanan, Russ Bradbury, and Charlotte Edmondson at RPPtv for their boundless creativity and insight. This work was cofunded by RPPtv and Innovate UK. ...
doi:10.1145/3356590.3356615
dblp:conf/audio/KrzyzaniakFJ19
fatcat:iilrmm2wyjbtvjoyt53bm5cj7y
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