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A behavioral interface to simulate agent-object interactions in real time

M. Kallmann, D. Thalmann
Proceedings Computer Animation 1999  
This paper shows a new approach to model and control interactive objects for simulations with virtual human agents when real time interactivity is essential.  ...  In our case, special attention is given to correctly interpret object behaviors in parallel: situation that arrives when many human agents interact at the same time with one same object.  ...  Acknowledgments The authors are grateful to Dr. L. P. Nedel, for providing the data for the deformable muscle example, to S. R. Musse for the simulations involving crowds and smart objects, and to T.  ... 
doi:10.1109/ca.1999.781207 dblp:conf/ca/KallmannT99 fatcat:h2nau4i7k5g7nfqnlt5sprvdeq

Agents from Reality [chapter]

Kazuhiro Asai, Atsushi Hattori, Katsuya Yamashita, Takashi Nishimoto, Yoshifumi Kitamura, Fumio Kishino
2005 Lecture Notes in Computer Science  
A fish tank is established in a cyberspace based on a real world in which autonomous fish agents, generated from images captured in an actual world, swim.  ...  The behavior of each fish is determined by an emotional model that reflects personality according to encountered events and user interactions.  ...  real time in a computer-generated virtual space.  ... 
doi:10.1007/11558651_52 fatcat:b2ggmy3g45hhbajlng5g7l5xmy

MACE3J

Les Gasser, Kelvin Kakugawa
2002 Proceedings of the first international joint conference on Autonomous agents and multiagent systems part 2 - AAMAS '02  
It exhibits a significant degree of scalability, and has been effectively used in fast simulations of over 5,000 agents, 10,000 tasks, and 10M messages, and on multiprocessor configurations of up to 48  ...  Scientific study of multi-agent systems (MAS) requires infrastructure such as development testbeds and simulation tools for repeatable, controlled experiments with MAS structure and behavior.  ...  This work was partially supported under NSF grant 99-81797, by a grant of time on the SGI Origin multiprocessor from the National Center for Supercomputer Applications (NCSA) at the University of Illinois  ... 
doi:10.1145/544915.544918 fatcat:fietx6hrsjg6rbspyln6ealtn4

MACE3J

Les Gasser, Kelvin Kakugawa
2002 Proceedings of the first international joint conference on Autonomous agents and multiagent systems part 2 - AAMAS '02  
It exhibits a significant degree of scalability, and has been effectively used in fast simulations of over 5,000 agents, 10,000 tasks, and 10M messages, and on multiprocessor configurations of up to 48  ...  Scientific study of multi-agent systems (MAS) requires infrastructure such as development testbeds and simulation tools for repeatable, controlled experiments with MAS structure and behavior.  ...  This work was partially supported under NSF grant 99-81797, by a grant of time on the SGI Origin multiprocessor from the National Center for Supercomputer Applications (NCSA) at the University of Illinois  ... 
doi:10.1145/544862.544918 dblp:conf/atal/GasserK02 fatcat:xccb6aof5fgjtgshkkfom3wily

Model and Tools for Integrating IoT into Mixed Reality Environments: Towards a Virtual-Real Seamless Continuum

Jeremy Lacoche, Morgan Le Chenechal, Eric Villain, Anthony Foulonneau
2019 International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments  
Based on this model our goal is to create a continuum between a real smart environment and its 3D digital twin in order to simulate and manipulate it.  ...  Our fully-integrated solution is mainly based on a software modelization of connected objects used to manage them independently from their actual nature: these objects can be simulated or real.  ...  In addition, if a Distant Controller facet and a Simulation Facet are deployed at the same time, an object could react to both virtual and real worlds.  ... 
doi:10.2312/egve.20191286 dblp:conf/egve/LacocheCVF19 fatcat:zlsne4pm6jcafncqhr6z5dhjrq

Scara3D

José Martins Junior, Luiz Camolesi Junior, Glauco A. P. Caurin
2008 Proceedings of the 2008 ACM symposium on Applied computing - SAC '08  
The Scara3D, a Human-Robot Interface, is presented as an application for the architecture's Virtual Environment Creator layer.  ...  The proposed model describes layers to implement cooperative and collaborative behaviors among robots and human beings based on an appropriate model of rules.  ...  It is possible to observe that the simulated rotation task that runs with short time delays took less time to be completed than the actual task performed by the real robot.  ... 
doi:10.1145/1363686.1364062 dblp:conf/sac/JuniorCC08 fatcat:5joouf5fcja5tadbjo567y2sxu

A Testbed for Adaptive Human-Robot Collaboration [chapter]

Alexandra Kirsch, Yuxiang Chen
2010 Lecture Notes in Computer Science  
We extended a physical simulation of an autonomous robot to interact with a second, human-controlled agent as in a computer game.  ...  This paper presents a novel method for developing and evaluating intelligent robot behavior for joint human-robot activities.  ...  -Interaction in simulation is a lot safer than that with real robots.  ... 
doi:10.1007/978-3-642-16111-7_6 fatcat:6ar45576ijdzbf5uya3lghzw4i

Distributed simulation of hybrid systems with AnyLogic and HLA

Andrei Borshchev, Yuri Karpov, Vladimir Kharitonov
2002 Future generations computer systems  
We have chosen a subset of UML for Real Time as a modeling language, and extended it to incorporate continuous behavior.  ...  Introduction A large class of systems being developed has both continuous time and discrete time behavior. In fact, any system that interacts with physical world falls in that class.  ... 
doi:10.1016/s0167-739x(02)00055-9 fatcat:vemwys3cqvc5xgh2uuxtvpry6u

A reflective memory based framework for crowd network simulations

Sun Hongbo, Mi Zhang
2018 International Journal of Crowd Science  
However, because most results cannot be observed in real world, the research of crowd network cannot follow a traditional way. Simulation is the main means to put forward related research studies.  ...  Findings -With reference to HLA, this paper proposes a novel reflective memory-based framework toward crowd network simulations.  ...  Based on federate behavior definition, interface definition specifies federate interfaces according to interface requirements of distributed interactive simulation bus, which include publish and subscription  ... 
doi:10.1108/ijcs-01-2018-0004 fatcat:u7ieuigfsvbstdwoux7zofxyfa

3D Simulation of Unmanned Aerial Vehicles

Massimiliano De Benedetti, Fabio D'Urso, Fabrizio Messina, Giuseppe Pappalardo, Corrado Santoro
2017 Workshop From Objects to Agents  
As usual in multi-agent applications, in order to handle interactions among UAVs, a set of classes is included to simulate a wireless communication system with a certain latency and packet loss probability  ...  The simulator can be also executed without the visualization engine in order to run simulations (that could require a long time to complete) in headless servers.  ...  ACKNOWLEDGEMENTS This work is partially supported by projects PRISMA PON04a2 A/F and CLARA funded by the Italian Ministry of University, and FIR-2014 funded by the University of Catania.  ... 
dblp:conf/woa/BenedettiDMPS17 fatcat:pymqxsifirfqlhdyllkdjk4dzq

ACE: A Platform for the Real Time Simulation of Virtual Human Agents [chapter]

Marcelo Kallmann, Jean-Sébastien Monzani, Angela Caicedo, Daniel Thalmann
2000 Eurographics  
This paper describes a system platform for virtual human agents simulations that is able to coherently manage the shared virtual environment.  ...  Our system is analyzed in this paper and a simulation example integrating some modules with a Lisp behavioral system is shown.  ...  Acknowledgments The authors are grateful to Eric Devantay for the modeling of the virtual lab and its smart objects used to test our system.  ... 
doi:10.1007/978-3-7091-6344-3_6 fatcat:zhlo5ncy6jfgdhpbsbxijdy6oa

AgentSimJS: A Web-based Multi-Agent Simulator with 3D Capabilities

Tobia Calenda, Massimiliano De Benedetti, Fabrizio Messina, Giuseppe Pappalardo, Corrado Santoro
2016 Workshop From Objects to Agents  
The simulator is capable to render a 3D scene with objects and agents and allows the programmer to arrange simulations by specifying the behavior of agents.  ...  This paper describes the architecture of AgentSimJs, a web-based multi-agent simulator written in Javascript.  ...  ACKNOWLEDGEMENTS This work is partially supported by projects PRISMA PON04a2 A/F and CLARA funded by the Italian Ministry of University.  ... 
dblp:conf/woa/CalendaBMPS16 fatcat:6b74ail65vacni46twurof5uqm

Visualization of Agents and Their Interaction within Dynamic Environments [chapter]

Elena García, Virginia Gallego, Sara Rodríguez, Carolina Zato, Javier Bajo
2012 Advances in Intelligent Systems and Computing  
This paper describes the results achieved from a multiagent-based middleware for the behavior simulation and visualization of agents.  ...  The middleware modules presented in this study allow a complete integration of technologies for the development of Multiagent Systems and Agent Based Simulation, the construction of virtual organizations  ...  The objective is to obtain predictive systems models that can produce unexpected behavior and interactions not covered.  ... 
doi:10.1007/978-3-642-30864-2_2 fatcat:f5sezhr5e5f3po57x5nxqzanxe

Requirements for an Architecture for Embodied Conversational Characters [chapter]

J. Cassell, T. Bickmore, L. Campbell, K. Chang, H. Vilhjálmsson, H. Yan
1999 Eurographics  
In this paper we describe the computational and architectural requirements for systems which support real-time multimodal interaction with an embodied conversational character.  ...  We argue that the three primary design drivers are real-time multithreaded entrainment, processing of both interactional and propositional information, and an approach based on a functional understanding  ...  conversational behaviors, and is capable of producing regulatory behaviors to To appear in Computer Animation and Simulation '99 (Eurographics Series).  ... 
doi:10.1007/978-3-7091-6423-5_11 fatcat:i5x5pfndbngproyxcx2s7j6f3m

Modeling and simulation with augmented reality

Khaled Hussain, Varol Kaptan
2004 Reserche operationelle  
conduct intelligent behavior within a visual augmented reality.  ...  In applications such as airport operations, military simulations, and medical simulations, conducting simulations in accurate and realistic settings that are represented by real video imaging sequences  ...  Many simulation tools also provide an animated graphical interface which offers a real-time visual description of a simulation in real time.  ... 
doi:10.1051/ro:2004014 fatcat:gbk3x2x3drf5ne5e3yk6ofl6ji
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