A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2017; you can also visit the original URL.
The file type is application/pdf
.
Filters
A behavioral interface to simulate agent-object interactions in real time
Proceedings Computer Animation 1999
This paper shows a new approach to model and control interactive objects for simulations with virtual human agents when real time interactivity is essential. ...
In our case, special attention is given to correctly interpret object behaviors in parallel: situation that arrives when many human agents interact at the same time with one same object. ...
Acknowledgments The authors are grateful to Dr. L. P. Nedel, for providing the data for the deformable muscle example, to S. R. Musse for the simulations involving crowds and smart objects, and to T. ...
doi:10.1109/ca.1999.781207
dblp:conf/ca/KallmannT99
fatcat:h2nau4i7k5g7nfqnlt5sprvdeq
Agents from Reality
[chapter]
2005
Lecture Notes in Computer Science
A fish tank is established in a cyberspace based on a real world in which autonomous fish agents, generated from images captured in an actual world, swim. ...
The behavior of each fish is determined by an emotional model that reflects personality according to encountered events and user interactions. ...
real time in a computer-generated virtual space. ...
doi:10.1007/11558651_52
fatcat:b2ggmy3g45hhbajlng5g7l5xmy
MACE3J
2002
Proceedings of the first international joint conference on Autonomous agents and multiagent systems part 2 - AAMAS '02
It exhibits a significant degree of scalability, and has been effectively used in fast simulations of over 5,000 agents, 10,000 tasks, and 10M messages, and on multiprocessor configurations of up to 48 ...
Scientific study of multi-agent systems (MAS) requires infrastructure such as development testbeds and simulation tools for repeatable, controlled experiments with MAS structure and behavior. ...
This work was partially supported under NSF grant 99-81797, by a grant of time on the SGI Origin multiprocessor from the National Center for Supercomputer Applications (NCSA) at the University of Illinois ...
doi:10.1145/544915.544918
fatcat:fietx6hrsjg6rbspyln6ealtn4
It exhibits a significant degree of scalability, and has been effectively used in fast simulations of over 5,000 agents, 10,000 tasks, and 10M messages, and on multiprocessor configurations of up to 48 ...
Scientific study of multi-agent systems (MAS) requires infrastructure such as development testbeds and simulation tools for repeatable, controlled experiments with MAS structure and behavior. ...
This work was partially supported under NSF grant 99-81797, by a grant of time on the SGI Origin multiprocessor from the National Center for Supercomputer Applications (NCSA) at the University of Illinois ...
doi:10.1145/544862.544918
dblp:conf/atal/GasserK02
fatcat:xccb6aof5fgjtgshkkfom3wily
Model and Tools for Integrating IoT into Mixed Reality Environments: Towards a Virtual-Real Seamless Continuum
2019
International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
Based on this model our goal is to create a continuum between a real smart environment and its 3D digital twin in order to simulate and manipulate it. ...
Our fully-integrated solution is mainly based on a software modelization of connected objects used to manage them independently from their actual nature: these objects can be simulated or real. ...
In addition, if a Distant Controller facet and a Simulation Facet are deployed at the same time, an object could react to both virtual and real worlds. ...
doi:10.2312/egve.20191286
dblp:conf/egve/LacocheCVF19
fatcat:zlsne4pm6jcafncqhr6z5dhjrq
The Scara3D, a Human-Robot Interface, is presented as an application for the architecture's Virtual Environment Creator layer. ...
The proposed model describes layers to implement cooperative and collaborative behaviors among robots and human beings based on an appropriate model of rules. ...
It is possible to observe that the simulated rotation task that runs with short time delays took less time to be completed than the actual task performed by the real robot. ...
doi:10.1145/1363686.1364062
dblp:conf/sac/JuniorCC08
fatcat:5joouf5fcja5tadbjo567y2sxu
A Testbed for Adaptive Human-Robot Collaboration
[chapter]
2010
Lecture Notes in Computer Science
We extended a physical simulation of an autonomous robot to interact with a second, human-controlled agent as in a computer game. ...
This paper presents a novel method for developing and evaluating intelligent robot behavior for joint human-robot activities. ...
-Interaction in simulation is a lot safer than that with real robots. ...
doi:10.1007/978-3-642-16111-7_6
fatcat:6ar45576ijdzbf5uya3lghzw4i
Distributed simulation of hybrid systems with AnyLogic and HLA
2002
Future generations computer systems
We have chosen a subset of UML for Real Time as a modeling language, and extended it to incorporate continuous behavior. ...
Introduction A large class of systems being developed has both continuous time and discrete time behavior. In fact, any system that interacts with physical world falls in that class. ...
doi:10.1016/s0167-739x(02)00055-9
fatcat:vemwys3cqvc5xgh2uuxtvpry6u
A reflective memory based framework for crowd network simulations
2018
International Journal of Crowd Science
However, because most results cannot be observed in real world, the research of crowd network cannot follow a traditional way. Simulation is the main means to put forward related research studies. ...
Findings -With reference to HLA, this paper proposes a novel reflective memory-based framework toward crowd network simulations. ...
Based on federate behavior definition, interface definition specifies federate interfaces according to interface requirements of distributed interactive simulation bus, which include publish and subscription ...
doi:10.1108/ijcs-01-2018-0004
fatcat:u7ieuigfsvbstdwoux7zofxyfa
3D Simulation of Unmanned Aerial Vehicles
2017
Workshop From Objects to Agents
As usual in multi-agent applications, in order to handle interactions among UAVs, a set of classes is included to simulate a wireless communication system with a certain latency and packet loss probability ...
The simulator can be also executed without the visualization engine in order to run simulations (that could require a long time to complete) in headless servers. ...
ACKNOWLEDGEMENTS This work is partially supported by projects PRISMA PON04a2 A/F and CLARA funded by the Italian Ministry of University, and FIR-2014 funded by the University of Catania. ...
dblp:conf/woa/BenedettiDMPS17
fatcat:pymqxsifirfqlhdyllkdjk4dzq
ACE: A Platform for the Real Time Simulation of Virtual Human Agents
[chapter]
2000
Eurographics
This paper describes a system platform for virtual human agents simulations that is able to coherently manage the shared virtual environment. ...
Our system is analyzed in this paper and a simulation example integrating some modules with a Lisp behavioral system is shown. ...
Acknowledgments The authors are grateful to Eric Devantay for the modeling of the virtual lab and its smart objects used to test our system. ...
doi:10.1007/978-3-7091-6344-3_6
fatcat:zhlo5ncy6jfgdhpbsbxijdy6oa
AgentSimJS: A Web-based Multi-Agent Simulator with 3D Capabilities
2016
Workshop From Objects to Agents
The simulator is capable to render a 3D scene with objects and agents and allows the programmer to arrange simulations by specifying the behavior of agents. ...
This paper describes the architecture of AgentSimJs, a web-based multi-agent simulator written in Javascript. ...
ACKNOWLEDGEMENTS This work is partially supported by projects PRISMA PON04a2 A/F and CLARA funded by the Italian Ministry of University. ...
dblp:conf/woa/CalendaBMPS16
fatcat:6b74ail65vacni46twurof5uqm
Visualization of Agents and Their Interaction within Dynamic Environments
[chapter]
2012
Advances in Intelligent Systems and Computing
This paper describes the results achieved from a multiagent-based middleware for the behavior simulation and visualization of agents. ...
The middleware modules presented in this study allow a complete integration of technologies for the development of Multiagent Systems and Agent Based Simulation, the construction of virtual organizations ...
The objective is to obtain predictive systems models that can produce unexpected behavior and interactions not covered. ...
doi:10.1007/978-3-642-30864-2_2
fatcat:f5sezhr5e5f3po57x5nxqzanxe
Requirements for an Architecture for Embodied Conversational Characters
[chapter]
1999
Eurographics
In this paper we describe the computational and architectural requirements for systems which support real-time multimodal interaction with an embodied conversational character. ...
We argue that the three primary design drivers are real-time multithreaded entrainment, processing of both interactional and propositional information, and an approach based on a functional understanding ...
conversational behaviors, and is capable of producing regulatory behaviors to To appear in Computer Animation and Simulation '99 (Eurographics Series). ...
doi:10.1007/978-3-7091-6423-5_11
fatcat:i5x5pfndbngproyxcx2s7j6f3m
Modeling and simulation with augmented reality
2004
Reserche operationelle
conduct intelligent behavior within a visual augmented reality. ...
In applications such as airport operations, military simulations, and medical simulations, conducting simulations in accurate and realistic settings that are represented by real video imaging sequences ...
Many simulation tools also provide an animated graphical interface which offers a real-time visual description of a simulation in real time. ...
doi:10.1051/ro:2004014
fatcat:gbk3x2x3drf5ne5e3yk6ofl6ji
« Previous
Showing results 1 — 15 out of 55,226 results