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Augmented Reality Interactive Storytelling Systems Using Tangible Cubes for Edutainment

Carmen Juan, Raffaela Canu, Miguel Giménez
2008 2008 Eighth IEEE International Conference on Advanced Learning Technologies  
In this paper, we present two Augmented Reality interactive storytelling systems that use tangible cubes.  ...  The first shows the story in only one face of the cube and the second presents the story in all visible faces of the cube.  ...  The children who tested the system, with a especial mention to José Vicente and David Amoros José Vicente and David Amoros' parents for letting us to videotape them meanwhile they were using the system  ... 
doi:10.1109/icalt.2008.122 dblp:conf/icalt/JuanCG08 fatcat:yelkofevqjbrtotrshqx6qkime

Review: Development and Technical Design of Tangible User Interfaces in Wide-Field Areas of Application

Alice Krestanova, Martin Cerny, Martin Augustynek
2021 Sensors  
A tangible user interface or TUI connects physical objects and digital interfaces. It is more interactive and interesting for users than a classic graphic user interface.  ...  , music and arts, modeling of 3D objects, modeling in architecture, literature and storytelling, adjustable TUI solutions, and commercial TUI smart toys.  ...  The user can create the story, story viewing, recording the story, and storytelling to other users with HoloLens (see Figure 38 ).  ... 
doi:10.3390/s21134258 pmid:34206398 fatcat:4ffcndxzoncudetoyxjcqxz4hy

A Scoping Review on Tangible and Spatial Awareness Interaction Technique in Mobile Augmented Reality-Authoring Tool in Kitchen

Siti Soleha Muhammad Nizam, Meng Chun Lam, Haslina Arshad, Nur Asylah Suwadi
2018 Advances in Multimedia  
A scoping review related to the previous research on tangible and spatial awareness interaction is presented in this paper.  ...  Thus, this paper is intended to propose the tangible and spatial awareness interaction techniques in the kitchen design authoring tool.  ...  Acknowledgments This study is supported the Universiti Kebangsaan Malaysia under research grant scheme of GGPM-2015-023 and GUP-2017-050.  ... 
doi:10.1155/2018/5320984 fatcat:oxjbybgoinbehgvvooqskicjli

Interactive retrieval of 3D shape models using physical objects

Hiroyasu Ichida, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino
2004 Proceedings of the 12th annual ACM international conference on Multimedia - MULTIMEDIA '04  
We present a novel method for interactive retrieval of 3D shapes using physical objects. Our method is based on simple physical 3D interaction with a set of tangible blocks.  ...  These advantages make it an ideal interface for inexperienced users, previously barred from many applications that include 3D shape retrieval tasks.  ...  This research was supported in part by "The 21st Century Center of Excellence Program" and Grant-in-Aid for Scientific Research of the Ministry of Education, Culture, Sports, Science and Technology, Japan  ... 
doi:10.1145/1027527.1027685 dblp:conf/mm/IchidaIKK04 fatcat:juitxrvzufevtecyi4imgcnr4e

Crocodile Language Friend: Tangibles to Foster Children's Language Use

Jennyfer Lawrence Taylor, Wujal Wujal Aboriginal Shire Council, Alessandro Soro, Michael Esteban, Andrew Vallino, Paul Roe, Margot Brereton
2020 Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems  
Tangible User Interfaces (TUIs) can facilitate children's participation in language activities such as language learning, communication, storytelling, and social play.  ...  However, few TUI projects take the lens of active language use, and exploit the benefits of tangibles for maintaining and revitalising endangered languages.  ...  Acknowledgements We thank and acknowledge the Wujal Wujal community and Reference Group, Wujal Wujal Aboriginal Shire Council, and QUT Computer-Human Interaction (CHI) Discipline.  ... 
doi:10.1145/3334480.3383031 dblp:conf/chi/TaylorCSEVRB20 fatcat:22azrwmqorhijopnpjso6bswnm

InStory

Nuno Correia, Joaquim A. Jorge, Luís Alves, Helder Correia, Luis Romero, Carmen Morgado, Luís Soares, José C. Cunha, Teresa Romão, A. Eduardo Dias
2005 Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology - ACE '05  
InStory has the goal of defining and implementing a platform for mobile storytelling, information access, and gaming activities.  ...  This exploration is combined with the perspective of sharing information between users and providing historic context.  ...  We would like to thank Glorianna Davenport for her contributions to the InStory project. Thanks also to Rute Frias for her work in the design of the user interfaces.  ... 
doi:10.1145/1178477.1178491 dblp:conf/ACMace/CorreiaACRMSCRDJ05 fatcat:txtuie2njnbvveux4ot2badaie

MUVA: A MUltimodal Visceral Design Ambient Device [chapter]

Robert Kivac, Sune Øllgaard Klem, Sophus Béneé Olsen, Amalie Bækgaard Solander, Simon Dyrberg von Spreckelsen, Evangelia Triantafyllou, Georgios A. Triantafyllidis
2016 Lecture Notes in Computer Science  
and an online survey study with parents.  ...  The aim of this device is to encourage social interaction and expand the emotional closeness in families with children where at least one parent has an irregular work schedule.  ...  The Magic Story Cube employed multiple modalities including speech, 3D audio and 3D graphics to provide the user (especially children) with multi-sensory experiences in the process of storytelling.  ... 
doi:10.1007/978-3-319-40406-6_33 fatcat:xvjiq2vmird4rdwtwnnprxe24y

Storytelling Platform for Interactive Digital Content in Virtual Museum

Chaowanan Khundam
2020 ECTI Transactions on Computer and Information Technology  
Storytelling model and interaction model are introduced to create a common language for story making.  ...  It works with a viewer, an asset manager, an event editor and a timeline to achieve virtual environments organization and interaction assignment.  ...  The user interface uses the 3D environment and menus on the left space for better accessibility.  ... 
doi:10.37936/ecti-cit.2021151.239948 fatcat:vrtqj4l34bd23frrdzzbxqilti

Tangible VR Book: Exploring the Design Space of Marker-Based Tangible Interfaces for Virtual Reality

Jorge C. S. Cardoso, Jorge M. Ribeiro
2021 Applied Sciences  
We have mapped this design space by developing several marker-based tangible interaction prototypes and through a formative study with professionals with different backgrounds.  ...  Tangible User Interface (TUI) represents a huge potential for Virtual Reality (VR) because tangibles can naturally provide rich haptic cues which are often missing in VR experiences that make use of standard  ...  Each video showed interaction with a different part of the book (interaction with video/audio, interacting with the portals, and 3D model inspection; Figure 8b ).  ... 
doi:10.3390/app11041367 fatcat:k5pjabdy4zctdfyvwx6gqe5gm4

Facilitating intergenerational storytelling for older adults in the nursing home: A case study

Cun Li, Jun Hu, Bart Hengeveld, Caroline Hummels
2020 Journal of Ambient Intelligence and Smart Environments  
Semi-structured interviews were conducted before and after the implementation. In total 344 stories were collected. Thematic, structural, and interaction analyses were conducted with the stories.  ...  In the discussion, we conclude the paper with design considerations for promoting older adults' storytelling with their children.  ...  From the perspective of design, Slots-Story is an interactive device with a tangible interface.  ... 
doi:10.3233/ais-200552 fatcat:qwpgp64mjngc7ifc7cmto57rua

Multimodal Mixed Reality Interfaces for Visualizing Digital Heritage

Martin White, Panagiotis Petridis, Fotis Liarokapis, Daniel Plecinckx
2007 International Journal of Architectural Computing  
Acknowledgements Part of this research was funded by the EU IST Framework V programme, Key Action III-Multimedia Content and Tools.  ...  with a multi-modal interaction user interface.  ...  new forms of creation, presentation and interaction as well as tools for 3D content generation [15] .The system is composed of a story telling engine that controls the virtual environment with virtual  ... 
doi:10.1260/147807707781514986 fatcat:cazjax6xgzaq5iqami6odulc6m

Multimodal Mixed Reality Interfaces for Visualizing Digital Heritage

Martin White, Panagiotis Petridis, Fotis Liarokapis, Daniel Plecinckx
2007 International Journal of Architectural Computing  
Acknowledgements Part of this research was funded by the EU IST Framework V programme, Key Action III-Multimedia Content and Tools.  ...  with a multi-modal interaction user interface.  ...  new forms of creation, presentation and interaction as well as tools for 3D content generation [15] .The system is composed of a story telling engine that controls the virtual environment with virtual  ... 
doi:10.1260/1478-0771.5.2.322 fatcat:xnceuznmfjhqhcjsk2qz2j6hmm

Tangible User Interfaces: Past, Present, and Future Directions

Orit Shaer
2009 Foundations and Trends® in Human–Computer Interaction  
Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information.  ...  In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds.  ...  We also thank the many researchers that allowed us to use images of their work and provided us with such images and Megan Strait for helping to prepare this manuscript for print.  ... 
doi:10.1561/1100000026 fatcat:bbs4nsjei5bptddq4ptfe56xiq

Grand Challenges in Immersive Analytics

Barrett Ens, Benjamin Bach, Maxime Cordeil, Ulrich Engelke, Marcos Serrano, Wesley Willett, Arnaud Prouzeau, Christoph Anthes, Wolfgang Büschel, Cody Dunne, Tim Dwyer, Jens Grubert (+12 others)
2021 Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems  
Immersive Analytics is a quickly evolving field that unites several areas such as visualisation, immersive environments, and humancomputer interaction to support human data analysis with emerging technologies  ...  These challenges aim to coordinate future work by providing a systematic roadmap of current directions and impending hurdles to facilitate productive and effective applications for Immersive Analytics.  ...  [48] also built an embodied 3D visualisation of a space-time cube which uses embodied interaction to rotate, scale and query the visualisation.  ... 
doi:10.1145/3411764.3446866 fatcat:byvz63jylzdvhn7tlbfj7v23hy

Computer-Assisted Interactive Documentary and Performance Arts in Illimitable Space [article]

Miao Song
2012 arXiv   pre-print
Minor components include advanced human-computer interaction environments, non-linear documentary storytelling, and theatre performance.  ...  This major component of the research described in this thesis is 3D computer graphics, specifically the realistic physics-based softbody simulation and haptic responsive environments.  ...  Some documentary-specific online projects allow user control and interactive storytelling experiences for audience by combining traditional linear storytelling with interactive digital media.  ... 
arXiv:1212.6250v1 fatcat:2bulqbnpsbc3daw5s6xeqvk26y
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