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A Study on Immersion of Hand Interaction for Mobile Platform Virtual Reality Contents

Seunghun Han, Jinmo Kim
2017 Symmetry  
First, three-dimensional interactive content is produced for use in the proposed interaction experiment while presenting an experiential environment that gives users a high sense of immersion in the mobile  ...  This study proposes gaze-based hand interaction, which is helpful for improving the user's immersion in the production process of virtual reality content for the mobile platform, and analyzes efficiency  ...  Section 3 describes the production process for immersive 3D interactive contents proposed in this study.  ... 
doi:10.3390/sym9020022 fatcat:bkpo73awbrazfkudthpxjq6nyy

3D User Interface Design and Usability for Immersive VR

Hind Kharoub, Mohammed Lataifeh, Naveed Ahmed
2019 Applied Sciences  
The 3D user interface is analyzed using three different interaction modes, point-and-click, controller-based direct manipulation, and a gesture-based user interface.  ...  The results are used to draw conclusions about the suitability of the interaction modes for a variety of tasks in an immersive Virtual Reality 3D desktop environment.  ...  Acknowledgments: Special thanks to Anas Einea for his valuable technical support on this work.  ... 
doi:10.3390/app9224861 fatcat:w36rlte2encc7aerkwyxbwc7ya

Gesture Based Interaction in Immersive Virtual Reality

Divya Udayan J
2020 Engineering and Scientific International Journal  
Customizing gestures for pointing, grabbing, zoom in/out, swap were defined and implemented in unity 3D with leap motion SDK.  ...  Recent development in virtual reality (VR) interaction with 3D camera and sensors like kinect, range camera, leap motion controller etc., has enabled opportunity in development of human computer interaction  ...  Acknowledgment The authors thank Vellore Institute of Technology for providing 'VIT SEED GRANT' for carrying out this research work.  ... 
doi:10.30726/esij/v7.i2.2020.72011 fatcat:zghu55venjcd5ilhsqmpvwzpz4

DAVE: Deep Learning-Based Asymmetric Virtual Environment for Immersive Experiential Metaverse Content

Yunsik Cho, Seunghyun Hong, Mingyu Kim, Jinmo Kim
2022 Electronics  
AR users interact with virtual scenes, objects, and VR users via a touch-based input method in a mobile platform environment.  ...  First, VR users use their real hands to intuitively interact with the virtual environment and objects. A gesture interface is designed based on deep learning to directly link gestures to actions.  ...  and hand gestures [33] , for the purpose of providing high accessibility and immersion in the interaction.  ... 
doi:10.3390/electronics11162604 fatcat:q4zdypjsnjekrdmqao4p3m4n34

Framework for a Bio-Responsive VR for Interactive Real-time Environments and Interactives

Meehae Song, Steve DiPaola
2017 EVA London 2017  
In this paper, we propose a framework for a bio-responsive Virtual Reality (VR) system that evolves and reflects the immersant's physiological data such as gestures and movements to biofeedback measures  ...  over time into a tightly coupled real-virtual immersive space.  ...  ACKNOWLEDGEMENTS We would like to thank Simon Fraser University's Michael Stevenson Graduate Award for funding the equipment for this research.  ... 
doi:10.14236/ewic/eva2017.75 dblp:conf/eva/SongD17 fatcat:uqoso3stsreknjrcni426c545q

Mixed Reality Interaction Techniques [article]

Jens Grubert
2021 arXiv   pre-print
Specifically, techniques for tangible and surface-based interaction, gesture-based, pen-based, gaze-based, keyboard and mouse-based, as well as haptic interaction are discussed.  ...  This chapter gives an overview of interaction techniques for mixed reality including augmented and virtual reality (AR/VR). Various modalities for input and output are discussed.  ...  as well as the role of TUIs for VR-based interaction.  ... 
arXiv:2103.05984v1 fatcat:nmhxje56brehlcxp5civkrfjj4

Border: A Live Performance Based on Web AR and a Gesture-Controlled Virtual Instrument

Kiyu Nishida, Akishige Yuguchi, Kazuhiro Jo, Paul Modler, Markus Noisternig
2019 Zenodo  
This piece explores the interaction between a performer and the audience using web-based applications – including AR, real-time 3D audio/video streaming, advanced web audio, and gesture-controlled virtual  ...  In this paper, we present the interactive music improvisation piece 'Border,' premiered in 2018 at the Beyond Festival at the Center for Art and Media Karlsruhe (ZKM).  ...  Moreover, HOA was used for 3-D audio rendering in realtime in order to provide an immersive audio experience.  ... 
doi:10.5281/zenodo.3672859 fatcat:pmqepcbxdbhutj2xbxlrlatfkm

Implementation of advanced technologies into Aeronautic integrated maintenance concept - Use of virtual reality in ground-floor training maintenance execution

Nelson Matos, Pedro Gamito, Margarida Pinto, Joel Ferreira, Luis Oliveira, S. Pantelakis, C. Charitidis
2019 MATEC Web of Conferences  
The practitioners will be in an immersive and interactive environment where both the host aircraft structure section with the target component and auxiliary/peripheral systems parts are displayed and in  ...  The VR app runs on a mobile platform that uses a smartphone and a portable motion capture device coupled with a head mounted device allowing the practitioners to learn and to train onsite on how to proceed  ...  Having a completer and more complex VR environment, enabled us to add other interaction features based in multiple hand and finger gestures, such as gesture to grab, hold and release the WAIV and gesture  ... 
doi:10.1051/matecconf/201930406002 fatcat:qcwn2sna2zgijfdkm2lezs7vme

User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environments

Vijayakumar Nanjappan, Hai-Ning Liang, Feiyu Lu, Konstantinos Papangelis, Yong Yue, Ka Lok Man
2018 Human-Centric Computing and Information Sciences  
VR HMDs enable a sense of immersion and allow enhanced natural interaction experiences with 3D objects.  ...  In this research we explore suitable interactions for manipulating 3D objects when users are wearing a VR HMD.  ...  Acknowledgements We would like to thank the experiment participants for their time.  ... 
doi:10.1186/s13673-018-0154-5 fatcat:ycqlzbjvhjdgdo6mlnztttiway

Immersive Applications in Museums: An Analysis of the Use of XR Technologies and the Provided Functionality Based on Systematic Literature Review

Vasileios Komianos
2022 JOIV: International Journal on Informatics Visualization  
Immersive technologies (Virtual, Augmented, and Mixed Reality) are widely used in cultural heritage for communication, enhancing the visiting experience, and improving learning and understanding.  ...  The relevance to the subject was assessed based on the main technological focus (VR/AR/MR or XR) and the employed technologies.  ...  ACKNOWLEDGMENT This work was supported in part by project "Corfu Virtual Exhibition Site for Tourism-Culture-Environment" (MIS 5031252), which is partially funded by European and National Greek Funds (  ... 
doi:10.30630/joiv.6.1.708 fatcat:cnnq3tsyzzcmbdbtvmzjrpavbq

Immersive Virtual Reality application using Google Cardboard and Leap Motion technologies

Mihai Chifor, Teodor Stefanut
2015 Romanian Conference on Human-Computer Interaction  
However, the available solutions for immersive VR are still very expensive and often lack the friendliness expected on user interaction techniques.  ...  In this paper we will present a low cost, immersive, VR capable setup based on two new technologies: Google Cardboard and Leap Motion.  ...  In [1] Baudel and Beaudouin-Lafon explored the limitations of the gesture based interaction systems.  ... 
dblp:conf/rochi/ChiforS15 fatcat:6egrqyk6a5hmtpjwqmw6fldlom

The Construction of Immersive Learning System Based on Virtual Testing Technology of Virtual Reality

Sansan Li, Dongxian Zhou, Balakrishnan Nagaraj
2021 Wireless Communications and Mobile Computing  
To explore the construction of immersive learning system based on virtual reality (VR) and test its learning effect.  ...  , and the VR virtual environment can achieve more interaction, with good interaction.  ...  The reason is that in the learning process of VR virtual situation, since users need to use gesture recognition devices for interactive operation, they need to learn the gestures and relevant operation  ... 
doi:10.1155/2021/9656578 fatcat:6a5rbqhxg5hmrgmon6sr4pi6wy

Interaction in eXtended Reality Applications for Cultural Heritage

Vensada Okanovic, Ivona Ivkovic-Kihic, Dusanka Boskovic, Bojan Mijatovic, Irfan Prazina, Edo Skaljo, Selma Rizvic
2022 Applied Sciences  
We describe the ways in which natural interaction and interaction via eXtended Reality (Virtual and Augmented Reality) applications for cultural heritage are made possible.  ...  Digital technologies in the modern era are almost mandatory for the presentation of all types of cultural heritage.  ...  The interaction was gesture-based.  ... 
doi:10.3390/app12031241 fatcat:qv3d7r4dbfdf3gutqzlwdnwqqi

Mixed Reality Cubicles and Cave Automatic Virtual Environment

Clement Onime, James Uhomoibhi, Hui Wang
2016 2016 15th International Conference on Ubiquitous Computing and Communications and 2016 International Symposium on Cyberspace and Security (IUCC-CSS)  
We present the development of mixed reality applications for mobile (smart-phone and tablet) devices leading up to the implementation of an mixed reality (AR) cubicle for immersive Three Dimensional (3D  ...  Typically, Virtual Reality (VR) CAVEs also track and respond to the user's physical orientation, movements and gestures.  ...  ACKNOWLEDGMENT The authors would like to thank the School of Computing, Ulster University; the Telecommunications and ICT for Development (T/ICT4D) Laboratory, ICTP and Santa's Co, Regio-Emilia, Italy  ... 
doi:10.1109/iucc-css.2016.009 dblp:conf/css/OnimeUW16 fatcat:vl3fl6qvxjg7pd2bimpmvjnmj4

Cost Effective Visualization of Research Data for Cognitive Development Using Mobile Augmented Reality [chapter]

Clement Onime, James Uhomobhi
2016 Lecture Notes in Computer Science  
In this paper, we examine a cost effective use of mobile Augmented Reality (AR) in the visualization of scientific research data highlighting two use-cases that show the Three Dimensional (3D) semi-immersive  ...  and interactive environment in both educational and non-educational contexts.  ...  ACKNOWLEDGMENTS The authors acknowledge the contributions and support of the School of Computing, Ulster University; the Telecommunications and ICT for Development (T/ICT4D) Laboratory, ICTP and Santa's  ... 
doi:10.1007/978-3-319-50070-6_3 fatcat:h76aqzsqyjhv7penmdve353hr4
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