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Generating discriminating cartoon faces using interacting snakes

Rein-Lien Hsu, Anil K. Jain
2003 IEEE Transactions on Pattern Analysis and Machine Intelligence  
Each facial component is encoded by a closed (or open) snake that is drawn from a 3D generic face model.  ...  Experimental results show that a successful interaction among multiple snakes associated with facial components makes the semantic face graph a useful model for face representation, including cartoon faces  ...  ACKNOWLEDGMENTS This research was supported by the Office of Naval Research grant no. N00014-01-1-0266 at Michigan State University.  ... 
doi:10.1109/tpami.2003.1240113 fatcat:odagokvsijgu7e7k7b7vhidzpa

An Interactive 2D-to-3D Cartoon Modeling System [chapter]

Lele Feng, Xubo Yang, Shuangjiu Xiao, Fan Jiang
2016 Lecture Notes in Computer Science  
In this paper, we propose an interactive system that can quickly convert a 2D cartoon painting into a 3D textured cartoon model, enabling non-professional adults and children to easily create personalized  ...  Our system exploits a new approach based on solving Poisson equations to generate 3D models, which is free from the limitations of spherical topology in prior works.  ...  This work is supported in part by the National Natural Science Foundation of China (nos. 61173105 and 61373085) and the National High Technology Research and Development Program of China (no. 2015AA016404  ... 
doi:10.1007/978-3-319-40259-8_17 fatcat:bsbvbcpybbeh5cvnftbwo2q7e4

Cartoonish sketch-based face editing in videos using identity deformation transfer

Long Zhao, Fangda Han, Xi Peng, Xun Zhang, Mubbasir Kapadia, Vladimir Pavlovic, Dimitris N. Metaxas
2019 Computers & graphics  
This task is formulated as a 3D face model reconstruction and deformation problem.  ...  We first recover the facial identity and expressions from the video by fitting a face morphable model for each frame.  ...  [32] further utilized these methods to automatically generate a 3D cartoon of a real 3D face. Thies et al.  ... 
doi:10.1016/j.cag.2019.01.004 fatcat:ezt45bohj5ejfgsjqdotquc54q

Large mesh deformation using the volumetric graph Laplacian

Kun Zhou, Jin Huang, John Snyder, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum
2005 ACM Transactions on Graphics  
A novel application of this system is to apply nonrigid and exaggerated deformations of 2D cartoon characters to 3D meshes. We demonstrate our system's potential with several examples.  ...  We also include in the graph points a short distance outside the mesh to avoid local self-intersections. Volumetric detail preservation is represented by a quadric energy function.  ...  The cartoon drawings shown in Figures 9, 11  ... 
doi:10.1145/1073204.1073219 fatcat:g7ho7mxkerbs5paw4al3thujqa

Large mesh deformation using the volumetric graph Laplacian

Kun Zhou, Jin Huang, John Snyder, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum
2005 ACM SIGGRAPH 2005 Papers on - SIGGRAPH '05  
A novel application of this system is to apply nonrigid and exaggerated deformations of 2D cartoon characters to 3D meshes. We demonstrate our system's potential with several examples.  ...  We also include in the graph points a short distance outside the mesh to avoid local self-intersections. Volumetric detail preservation is represented by a quadric energy function.  ...  The cartoon drawings shown in Figures 9, 11 and 13 are provided by Dongyu Cao. Thanks to Xin Sun and Jianwei Han for using our system to create the deformation results.  ... 
doi:10.1145/1186822.1073219 fatcat:4hyneayhjbd4rmcvpbqzpez25q

A Practical Approach for Identity-Embodied 3D Artistic Face Modeling

Tanasai Sucontphunt
2014 International Journal of Computer Games Technology  
This approach can be broadly used in various 3D artistic face modeling applications such as a rapid creation of a cartoon crowd with different cartoon characters.  ...  This approach can enable a novice user to interactively generate various artistic faces quickly using a slider control.  ...  Generation Geometric Deformation.  ... 
doi:10.1155/2014/781950 fatcat:if3zwqgakjhs5ivzmupi2zyapq

Double-Sided 2.5D Graphics

Chih-Kuo Yeh, Peng Song, Peng-Yen Lin, Chi-Wing Fu, Chao-Hung Lin, Tong-Yee Lee
2013 IEEE Transactions on Visualization and Computer Graphics  
By attaching a back texture image on a single-sided 2D graphical object, we can enrich the surface and texture detail on 2D graphical objects and improve our visual experience when manipulating and animating  ...  In our experiment, various creative designs on double-sided graphics were worked out by the recruited participants including a professional artist, which show and demonstrate the feasibility and applicability  ...  This work was supported in part by the National Science Council (contracts NSC-99-2221-E-006-066-MY3, NSC-100-2628-E-006-031-MY3, and NSC-100-2221-E-006-188-MY3), Taiwan, and MOE Tier-1 (RG 13/08) and  ... 
doi:10.1109/tvcg.2012.116 pmid:22529328 fatcat:4zdeultmvnf5pc2ckbm5g5mdny

Developing a Parametric 3D Face Model Editing Algorithm

Min Pang, Ligang He, Liqun Kuang, Min Chang, Zhiying He, Xie Han
2020 IEEE Access  
[11] propose a parametric face model construction method, which works by deforming, based on 3D scanning, a generic face model.  ...  For more information, see https://creativecommons.org/licenses/by/4.Comparison of mesh editing algorithms (a) Original 3D face model;(b) models generated by our proposed algorithm;(c) models generated  ... 
doi:10.1109/access.2020.3022987 fatcat:eozf7piw3jdgbfn2d3pp7ggdyi

View-dependent geometry

Paul Rademacher
1999 Proceedings of the 26th annual conference on Computer graphics and interactive techniques - SIGGRAPH '99  
Given an arbitrary viewpoint, our method interpolates the key deformations to generate a 3D model that is specific to the new viewpoint, thereby capturing the viewdependent distortions of the reference  ...  3D base model).  ...  Thanks also to Intel for their generous donation of equipment.  ... 
doi:10.1145/311535.311612 dblp:conf/siggraph/Rademacher99 fatcat:es3hb7bw3bdn3n2xki7lpz5zvi

Pose-Free Face Swapping Based on a Deformable 3D Shape Morphable Model

Yuan LIN, Shengjin WANG
2014 IEICE transactions on information and systems  
By using a deformable 3D shape morphable model, a photorealistic 3D face is reconstructed from a single frontal view image.  ...  With the aid of the generated 3D face, a virtual source image of the person with the same pose as the target face can be rendered, which is used as a source image for face swapping.  ...  It avoids the deficiency of local minima in appearance models by using a general statistical model.  ... 
doi:10.1587/transinf.e97.d.305 fatcat:a4jmvbdbgngypgqyuznxcal3zq

Sketch-Based Skeleton-Driven 2D Animation and Motion Capture [chapter]

Junjun Pan, Jian J. Zhang
2011 Lecture Notes in Computer Science  
The left one changes the face expression and the right one creates a hedgehog hair style. 12 Fine tuning local geometric detail.  ...  The first is the single frame of deformed character generated by sketches (Chapter 3).  ... 
doi:10.1007/978-3-642-22639-7_17 fatcat:7j4ililxmjgnzlhadplbzfc4a4

Techniques of Facial Synthesis: A Comprehensive Literature Review

Deepti Chandra, Sanjeev Karmakar, Rajendra Hegadi
2013 International Journal of Computer Applications  
This area has widespread applications in industry and scientific research including 3D design, omputer animation, scientific visualization and virtual reality Facial expression synthesis has many useful  ...  Muscle forces are simulated in the form of splines, wires, or free form deformations: Free form deformation (FFD) Deforms volumetric objects by manipulating control points arranged in a 3D lattice.  ...  Data-driven approach is to segment a face into sub regions thus providing local control to the user [18]. To map one person's expression details to a different person's face.  ... 
doi:10.5120/9966-4622 fatcat:eyrdr7zpqjf6jhxkq7wxc72teq

Easy Rigging of Face by Automatic Registration and Transfer of Skinning Parameters [chapter]

Ludovic Dutreve, Alexandre Meyer, Veronica Orvalho, Saïda Bouakaz
2010 Lecture Notes in Computer Science  
As a result, inexperienced artists can automatically rig facial meshes and start right away animating their 3D characters, driven for instance by motion capture data.  ...  The rig specifies how the input animation data deforms the surface and allows artists to manipulate a character.  ...  Or, it may be used by any 3D engines and major 3D Softwares.  ... 
doi:10.1007/978-3-642-15910-7_38 fatcat:otxwbjlfy5gl5h2zraxkq663qq

Component-Based Cartoon Face Generation

Saman Sepehri Nejad, Mohammad Balafar
2016 Electronics  
Then, using shape matching methods, the appropriate cartoon component is selected and deformed to fit the input face.  ...  Experimental results demonstrate effectiveness of our approach in generating life-like cartoon faces.  ...  Images on the top row are the input face images and those on the bottom row are the cartoon faces generated by our cartoon system.  ... 
doi:10.3390/electronics5040076 fatcat:uvy7sh2sjzbgpo622l66acgfp4

Extending the range of facial types

Steve Dipaola
1991 Journal of Visualization and Computer Animation  
Additionally we describe image processing and 3D deformation tools that allow for a greater range of facial types and facial animation output.  ...  We describe, in case study form, techniques to extend the range of facial types and movement using a parametric facial animation system originally developed to model and control synthetic 3D faces limited  ...  First, by slightly deforming the input data set, a large array of new input faces can be created, characterized by either realistic or caricature individuality (Figures 4 (a) and 4(b) , respectively);  ... 
doi:10.1002/vis.4340020406 fatcat:rxyj3areszbjxojoejrqcto2ae
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