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2.5D cartoon models
2010
ACM Transactions on Graphics
renderings of the cartoon from any view. 2.5D cartoon models are easier to create than a full 3D model, and retain the 2D nature of hand-drawn vector art, supporting a wide range of stylizations that ...
We show how 2D vector art drawings of a cartoon from different views can be used to generate a novel structure, the 2.5D cartoon model, which can be used to simulate 3D rotations and generate plausible ...
We show a rendering of an exploded view of a 2.5D cartoon model in Figure 2 . In the next section, we will describe the user interface we use to construct a 2.5D cartoon model. ...
doi:10.1145/1778765.1778796
fatcat:xfla25pshnaynkkjliagrvrwlq
Double-Sided 2.5D Graphics
2013
IEEE Transactions on Visualization and Computer Graphics
This paper introduces double-sided 2.5D graphics, aiming at enriching the visual appearance when manipulating conventional 2D graphical objects in 2.5D worlds. ...
By attaching a back texture image on a single-sided 2D graphical object, we can enrich the surface and texture detail on 2D graphical objects and improve our visual experience when manipulating and animating ...
cartoon shown in Fig. 6 (license obtained from www.CartoonStock.com), and also the reviewers for the many constructive comments that help improve the paper. ...
doi:10.1109/tvcg.2012.116
pmid:22529328
fatcat:4zdeultmvnf5pc2ckbm5g5mdny
Single-view hair modeling for portrait manipulation
2012
ACM Transactions on Graphics
In this paper, we focus on applications related to portrait manipulation and take an application-driven approach to hair modeling. ...
Original images courtesy of Getty Images (a) and Andrew MacPherson (e). Abstract Human hair is known to be very difficult to model or reconstruct. ...
Acknowledgments This work is partially supported by NSFC (No. 61003145 and No. 60825201) and the 973 program of China (No. 2009CB320801). ...
doi:10.1145/2185520.2185612
fatcat:wb3pik7qtffpnp3mpk4vlythxm
Single-view hair modeling for portrait manipulation
2012
ACM Transactions on Graphics
In this paper, we focus on applications related to portrait manipulation and take an application-driven approach to hair modeling. ...
Original images courtesy of Getty Images (a) and Andrew MacPherson (e). Abstract Human hair is known to be very difficult to model or reconstruct. ...
Acknowledgments This work is partially supported by NSFC (No. 61003145 and No. 60825201) and the 973 program of China (No. 2009CB320801). ...
doi:10.1145/2185520.2335467
fatcat:snlc7mstznegxfnkvjpuoiflau
DOIUnfolding the City: Spatial Preference Based on Individual Demographic Characteristics
2020
IEEE Access
Together with a cross-filter and flexible 2.5D interactions, the effectiveness and usability of the system are demonstrated well by a study conducted in Shenzhen. ...
A 2.5D spatial visualization is proposed to maintain a compact multivariable analysis by relaxing the z-axis to encode information, such as visiting frequency, demands, and traveling distance. ...
The manipulation of the 2.5D view supports users with rotate, zoom, and pan operations, which is continuously flexible so that users can find a suitable observation point. ...
doi:10.1109/access.2020.2977673
fatcat:pyzkjbk4ojcwlkaezdsjnqwkba
SD Models: Super-Deformed Character Models
2012
Computer graphics forum (Print)
The models from left to right are: baseball cap boy, wolf, armadillo, dinosaur, dog, and lion. ...
The SD style characters are widely used, and can be seen in many anime, CG movies, or games. However, to create an SD model often requires professional skills and considerable time and effort. ...
Acknowledgments: We thank the anonymous reviewers for their thoughtful suggestions, and also thank Digimax for providing high quality character models, (Figure 14 (Figure 15 ), "curly hair girl" ...
doi:10.1111/j.1467-8659.2012.03199.x
fatcat:q4yrmnglcneo7jt6o6xao2s2qa
MoSculp: Interactive Visualization of Shape and Time
[article]
2018
arXiv
pre-print
By automating the process, our system takes motion sculpture creation out of the realm of professional artists, and makes it applicable to a wide range of existing video material. ...
Given an input video, our system computes the motion sculptures and provides a user interface for rendering it in different styles, including the options to insert the sculpture back into the original ...
We thank Katie Bouman, Vickie Ye, and Zhoutong Zhang for their help with the supplementary video. This work is partially supported by Shell Research, DARPA MediFor, and Facebook Fellowship. ...
arXiv:1809.05491v1
fatcat:2fkf32opvvfgngxe3vm5jqs3v4
Models for character animation
2001
Software Focus
We present a review of methods for the construction and deformation of character models. We consider both state of the art research and common practice. ...
In Section 3 we discuss the model building approach which requires no data capture and the scanning approach where models are copies of real objects. ...
Acknowledgements We thank Robert Kruczera (www.3dcharacters.de) and Taron (www.taron.de) for their character art in Figures 2 and 3 and Jonathon Starck for Figure 5 . ...
doi:10.1002/swf.36
fatcat:vzzeoci5izh37eka7stxjdcfzy
Automatic structuring of organic shapes from a single drawing
2019
Computers & graphics
Many thanks to Michiel van de Panne and to John Hughes for proofreading previous versions of ths paper. This work was partly funded by the ERC advanced grant EXPRESSIVE. ...
Red curves are suggestive contours; green curves are hair; blue and purple curves are part of non-hair decorative elements. ...
for manipulation, editing, and animation (Section 7). ...
doi:10.1016/j.cag.2019.04.006
fatcat:7hoyk4rknnhftorcem6d2w7upm
Structuring and layering contour drawings of organic shapes
2018
Proceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering - Expressive '18
The output is represented in terms of scalable vector graphics layers, thereby enabling meaningful editing and manipulation. ...
ABSTRACT Complex vector drawings serve as convenient and expressive visual representations, but they remain difficult to edit or manipulate. ...
ACKNOWLEDGEMENTS We would like to thank Michiel van de Panne and John Hughes for their comments on this article and the multiple proof-readings. ...
doi:10.1145/3229147.3229155
dblp:conf/npar/EntemPCB18
fatcat:zhwkfifymzcfnp2ff5ttuh5jmy
Augmenting Hand Animation with Three-dimensional Secondary Motion
[article]
2010
Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation - SCA '04
In particular, we create animations in which hand-drawn characters interact with cloth and clothing, dynamically simulated balls and particles, and a simple fluid simulation. ...
The driving points or volumes for the secondary motion are tracked in two dimensions, reconstructed into three dimensions, and used to drive and collide with the simulated objects. ...
Sykora and colleagues [SSJ * 10], employ user-specified depth inequalities to generate a 2.5D popup. ...
doi:10.2312/sca/sca10/093-102
fatcat:54smgg4n2nax7darj3ddgial7m
A Survey of Some Virtual Reality Tools and Resources
[chapter]
2012
Virtual Reality and Environments
Poser has a basic library of human, animal, robotic, and cartoon figures. ...
Although used in film usually for 2.5D work, Cinema's largest user base is in the television motion graphics and design/visualisation arenas. ...
doi:10.5772/39062
fatcat:jjdwzz4ozjekjijdya6k5cxe6y
Video inlays
2013
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology - VRST '13
Even basic video manipulations involve complicated software tools that are typically not adopted by the amateur user. ...
Our system allows to inlay any number of objects, a balcony and the wall lamps on the right, into any video via a simple user interface and minimal user interaction. ...
Acknowledgements The research of Lihi Zelnik-Manor is supported in part by the Ollendorf foundation, the Israel Ministry of Science, and by the Israel Science Foundation under Grant 1179/11. ...
doi:10.1145/2503713.2503741
dblp:conf/vrst/RudoyZ13
fatcat:7sjro7xeqrakdi53jzh5zee62i
Repurpose 2D Character Animations for a VR Environment Using BDH Shape Interpolation
[chapter]
2017
Lecture Notes in Computer Science
In traditional platforms, 2D animation represents a more economic and immediate alternative to 3D. ...
A 2D character is actually flat, so there is not any depth information, and every body part is at the same level of the others. ...
That is because that section of the hair is part of the joint section, thus it is not removed. ...
doi:10.1007/978-3-319-69487-0_6
fatcat:2s2od7qt6bbppgfqpkqfuxitne
Synthetic Data for Deep Learning
[article]
2019
arXiv
pre-print
Second, we discuss in detail the synthetic-to-real domain adaptation problem that inevitably arises in applications of synthetic data, including synthetic-to-real refinement with GAN-based models and domain ...
adaptation at the feature/model level without explicit data transformations. ...
and hair) that were not part of the 3D model of the eye. ...
arXiv:1909.11512v1
fatcat:qquxnw4dfvgmfeztbpdqhr44gy
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