DESAIN MEDIA PEMBELAJARAN MATEMATIKA TOPIK FAKTOR PERSEKUTUAN TERBESAR (FPB) BERBASIS APLIKASI SCRATCH release_pftc5hcu7ng3vof46yz2oxdeba

by Eyus Sudihartinih, Sekar Wilujeng, Dewi Rachmatin

Published in Jurnal Pendidikan Matematika Universitas Lampung by Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Lampung.

2021   p456-466

Abstract

The purpose of this study was to describe the results of research on the design of Scratch-based learning media on the topic of the Greatest Commonwealth Factor (FPB). This study uses the Multimedia Development Life Cycle (MDLC) development model through six stages, namely concept, design, collecting, assembly, testing, and distribution. Furthermore, to find out the student's response to the media that has been designed so that a research instrument is used in the form of a questionnaire via Google Form and given in 2021. Research participants are students at one of the junior high schools in the city of Bekasi, West Java. Based on the results of the study, it is known that the learning media for the topic of FPB mathematics can be well designed through the MDLC development model through six stages. In addition, it is known that the student's response to the media that has been designed is positive. Thus the need for further research including game design on different topics.
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Date   2021-12-31
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