Serious Game Design: Presenting a New Generic Creative Reflection Framework release_e4hmpqzd6jbxxoiuxcsoojb5qi

by Fatima-Zohra El Arroum, Mostafa Hanoune, Youness Zidoun

Published in International Journal of Emerging Technologies in Learning (iJET) by International Association of Online Engineering (IAOE).

2020   Volume 15, Issue 19, p247

Abstract

Serious games are transcending the way of teaching and learning nowadays. Since serious games balance playful and educational aspects, it constitutes a privileged learning method for the digital natives. However, they are ubiquitous in today's society and their stakes and assets remain largely fuzzy. This paper describes different models and frameworks for serious game design. Between theoretical and technical consideration, authors propose a new reflection model that aims to help pedagogues guiding their conception of serious games. This model is a result of a thematic synthesis analyzing more than 40 texts offering a three-layered model covering the simplest to the most advanced design. Three study cases are announced to be conducted by the end of this year in order to challenge and evaluate this new model.
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